Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
1
 
Intelligence
8
 
Agility
9
 
Luck
5
 
Action Points
83
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
7
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
21
 
Medicine
50
 
Melee Weapons
17
 
Repair
50
 
Science
21
 
Small Guns
63
 
Sneak
23
 
Speech
7
 
Unarmed
17
 
Gun Nut (2)
Superior Defender
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 1 IN 8 AG 8 LK 5
Small Guns, Medicine, and Repair
Level 2
Small Guns +14 (55), Lockpick +4 (21)
Gun Nut
Bobblehead (Agility)
Wired Reflexes
Guns and Bullets => Small Guns +1 (58)
Level 3
Repair +4 (50), Medicine +14 (50)
Gun Nut
Superior Defender
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