Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +15 (47), Repair +2 (40), Science +2 (25)
Intense Training (PE)
Level 3
Lockpick +19 (66)
Intense Training (CH)
Level 4
Small Guns +3 (35), Lockpick +4 (70), Speech +9 (26), Repair +3 (43)
Educated
Level 5
Speech +19 (45), Repair +3 (46)
Comprehension
Level 6
Small Guns +2 (37), Speech +15 (60), Barter +3 (20), Medicine +2 (35)
Bloody Mess
Level 7
Small Guns +7 (44), Repair +15 (61)
Toughness
Level 8
Small Guns +6 (50), Lockpick +10 (80), Science +6 (31)
Strong Back
Level 9
Repair +8 (69), Science +14 (45)
Scrounger
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Dean's Electronics => Repair +2 (71)
Level 10
Science +20 (65), Medicine +2 (37)
Finesse
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Repair)
Bobblehead (Science)
Level 11
Small Guns +20 (70), Medicine +2 (39)
Animal Friend
Level 12
Small Guns +15 (85), Energy Weapons +2 (19), Speech +5 (75)
Fast Metabolism
Level 13
Sneak +1 (30), Energy Weapons +6 (25), Speech +5 (80), Repair +5 (86), Medicine +5 (44)
Robotics Expert
Level 14
Energy Weapons +5 (40), Speech +1 (81), Medicine +16 (60)
Cyborg
Level 15
Small Guns +2 (87), Energy Weapons +5 (45), Speech +5 (86), Repair +4 (90), Medicine +6 (66)
Lawbringer
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Intelligence)
Bobblehead (Small Guns)
Bobblehead (Melee Weapons)
Level 16
Small Guns +3 (100), Energy Weapons +5 (75), Speech +4 (90), Medicine +11 (79)
Tag! (Energy Weapons)
Level 17
Energy Weapons +10 (85), Science +13 (90)
Action Boy/Girl
Ant Sight
Level 18
Repair +8 (100), Science +10 (100), Medicine +5 (84)
Adamantium Skeleton
Level 19
Sneak +4 (34), Energy Weapons +3 (90), Barter +10 (40), Medicine +6 (90)
Intense Training (LK)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Paradise Lost => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
Tumblers Today => Lockpick +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Level 20
Sneak +19 (63), Barter +4 (46)
Explorer
Level 21
Sneak +17 (80), Barter +6 (52)
Grim Reaper's Sprint
Level 22
Barter +23 (75)
Puppies!
Level 23
Sneak +10 (90), Barter +13 (88)
Better Criticals
Level 24
Big Guns +23 (50)
Master Trader
Level 25
Big Guns +23 (73)
Silent Running
Level 26
Melee Weapons +23 (53)
Little Leaguer
Level 27
Melee Weapons +23 (81)
Little Leaguer
Level 28
Unarmed +23 (48)
Little Leaguer
Level 29
Unarmed +23 (71)
Animal Friend
Level 30
Explosives +23 (63)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Explosives)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Endurance)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (81)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)