Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Dream Crusher
Educated
Escalator to Heaven
Ghoul Ecology
Gun Nut (3)
Hematophage
Here and Now
Impartial Mediation
Intense Training (2)
Iron Fist (3)
Little Leaguer (3)
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scoundrel (3)
Size Matters (3)
Superior Defender
Tag!
Thief (3)
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 5 EN 5 CH 5 IN 9 AG 6 LK 1
Lockpick, Explosives, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Charisma)
Power Armor Training
Big Book of Science => Science +1 (34)
Big Book of Science => Science +1 (35)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Big Book of Science => Science +1 (39)
Big Book of Science => Science +1 (40)
Big Book of Science => Science +1 (41)
Big Book of Science => Science +1 (42)
Duck and Cover! => Explosives +1 (41)
Level 2
Science +20 (62)
Intense Training (AG)
Level 3
Science +20 (82)
Intense Training (AG)
Level 4
Repair +2 (35), Science +18 (100)
Educated
Level 5
Lockpick +23 (66)
Gun Nut
Level 6
Lockpick +23 (89)
Comprehension
Level 7
Lockpick +11 (100), Medicine +12 (60)
Scoundrel
Level 8
Big Guns +23 (48)
Impartial Mediation
Level 9
Energy Weapons +21 (46), Big Guns +2 (65)
Size Matters
Level 10
Sneak +3 (34), Barter +20 (50)
Here and Now
Level 11
Small Guns +11 (50), Repair +10 (50), Melee Weapons +2 (35)
Iron Fist
Level 12
Sneak +16 (50), Speech +7 (42)
Scoundrel
Level 13
Unarmed +15 (40), Speech +8 (55)
Scoundrel
Level 14
Unarmed +10 (50), Melee Weapons +13 (48)
Iron Fist
Level 15
Energy Weapons +4 (50), Repair +3 (53), Explosives +9 (50), Melee Weapons +7 (55)
Iron Fist
Level 16
Sneak +5 (55), Small Guns +5 (60), Energy Weapons +5 (55), Unarmed +1 (51), Repair +2 (60), Explosives +5 (55)
Gun Nut
Level 17
Sneak +5 (60), Unarmed +9 (60), Speech +5 (60), Melee Weapons +4 (59)
Gun Nut
Level 18
Energy Weapons +10 (65), Explosives +7 (62), Barter +5 (65), Melee Weapons +1 (60)
Tag! (Unarmed)
Level 19
Sneak +5 (65), Speech +5 (65), Explosives +3 (65), Melee Weapons +5 (65), Medicine +5 (65)
Size Matters
Level 20
Energy Weapons +15 (80), Explosives +8 (78)
Little Leaguer
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Punga Power!
Rad Regeneration
Xenotech Expert
Wired Reflexes
Superior Defender
Level 21
Explosives +2 (85), Barter +15 (80), Medicine +6 (71)
Little Leaguer
Level 22
Unarmed +5 (80), Speech +4 (69), Melee Weapons +5 (85), Medicine +9 (80)
Little Leaguer
Level 23
Small Guns +8 (73), Repair +15 (80)
Thief
Level 24
Sneak +10 (80), Small Guns +7 (80), Speech +6 (75)
Cyborg
Level 25
Speech +5 (80), Barter +3 (83), Melee Weapons +5 (90), Big Guns +10 (90)
Thief
Level 26
Sneak +5 (95), Unarmed +1 (81), Repair +10 (90), Barter +7 (90)
Thief
Level 27
Small Guns +10 (90), Unarmed +9 (90), Speech +4 (84)
Size Matters
Level 28
Energy Weapons +2 (92), Unarmed +5 (95), Speech +11 (95), Barter +5 (95)
Escalator to Heaven
Level 29
Energy Weapons +8 (100), Explosives +10 (100), Barter +5 (100)
Nerves of Steel
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Paradise Lost => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 30

Almost Perfect
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