Level 1
ST 5 PE 6 EN 7 CH 1 IN 8 AG 7 LK 6
Repair, Lockpick, Small Guns
Level 2
Small Guns +6 (45), Energy Weapons +3 (20), Sneak +1 (20), Repair +3 (44), Science +4 (25), Big Guns +1 (20)
Gun Nut
Level 3
Lockpick +18 (50)
Gun Nut
Level 4
Sneak +10 (30), Repair +1 (50), Medicine +7 (28)
Educated
Level 5
Small Guns +11 (61), Sneak +10 (40)
Comprehension
Level 6
Small Guns +9 (70), Repair +10 (60), Medicine +2 (30)
Gunslinger
Level 7
Small Guns +5 (80), Lockpick +11 (61), Repair +5 (70)
Gun Nut
Level 8
Sneak +11 (51), Medicine +10 (40)
Scrounger
Level 9
Lockpick +14 (75), Sneak +7 (58)
Size Matters
Level 10
Small Guns +15 (95), Sneak +1 (59), Big Guns +5 (40)
Finesse
Level 11
Small Guns +5 (100), Sneak +6 (65), Repair +10 (80)
Commando
Level 12
Unarmed +1 (20), Repair +20 (100)
Sniper
Level 13
Lockpick +15 (90), Sneak +6 (71)
Size Matters
Level 14
Lockpick +10 (100), Big Guns +11 (66)
Silent Running
Level 15
Sneak +19 (100), Big Guns +2 (83)
Size Matters
Level 16
Big Guns +17 (100), Medicine +4 (44)
Action Boy/Girl
Level 17
Medicine +21 (65)
Better Criticals
Level 18
Medicine +21 (86)
Tag! (Energy Weapons)
Level 19
Energy Weapons +7 (42), Medicine +14 (100)
Lawbringer
Level 20
Energy Weapons +21 (63)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
D.C. Journal of Internal Medicine => Medicine +2 (100)