Level 1
ST 6 PE 6 EN 6 CH 3 IN 8 AG 7 LK 4
Lockpick, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Sneak +2 (20), Energy Weapons +4 (20), Explosives +4 (20), Melee Weapons +4 (20), Big Guns +4 (20)
Gun Nut
Bobblehead (Strength)
Level 3
Energy Weapons +5 (25), Explosives +5 (25), Melee Weapons +3 (25), Big Guns +5 (25)
Thief
Bobblehead (Lockpick)
Bobblehead (Repair)
Level 4
Unarmed +4 (20), Speech +4 (14), Barter +10 (20)
Little Leaguer
Level 5
Unarmed +5 (25), Speech +8 (22), Barter +5 (25)
Comprehension
Bobblehead (Intelligence)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Lying, Congressional Style => Speech +2 (24)
Lying, Congressional Style => Speech +2 (26)
Dean's Electronics => Repair +2 (54)
Bobblehead (Perception)
Bobblehead (Big Guns)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 6
Energy Weapons +2 (40), Explosives +2 (45), Science +2 (35), Melee Weapons +4 (45), Medicine +2 (35), Big Guns +7 (45)
Intense Training (AG)
Ant Might
Level 7
Energy Weapons +5 (45), Unarmed +2 (40), Speech +1 (45), Barter +1 (46), Science +5 (40), Medicine +5 (40)
Scoundrel
Level 8
Sneak +5 (45), Energy Weapons +1 (46), Unarmed +5 (45), Explosives +1 (46), Medicine +6 (46), Big Guns +1 (46)
Educated
Level 9
Sneak +3 (48), Energy Weapons +2 (48), Lockpick +1 (50), Unarmed +1 (46), Speech +1 (46), Explosives +2 (48), Barter +2 (48), Science +5 (50), Melee Weapons +1 (48), Medicine +2 (53), Big Guns +2 (48)
Daddy's Boy/Girl
Wired Reflexes
Level 10
Sneak +2 (50), Energy Weapons +2 (50), Unarmed +4 (50), Speech +4 (50), Explosives +2 (50), Barter +4 (52), Melee Weapons +2 (50), Big Guns +2 (50)
Finesse
Level 11
Small Guns +2 (55), Energy Weapons +5 (55), Speech +5 (55), Barter +3 (55), Science +5 (55), Medicine +2 (55)
Night Person
Level 12
Sneak +2 (52), Lockpick +5 (55), Explosives +5 (55), Melee Weapons +5 (55), Big Guns +5 (55)
Robotics Expert
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 13
Energy Weapons +5 (60), Lockpick +5 (60), Explosives +5 (60), Medicine +2 (57), Big Guns +5 (60)
Pyromaniac
D.C. Journal of Internal Medicine => Medicine +2 (59)
Level 14
Small Guns +1 (56), Unarmed +5 (55), Repair +5 (60), Barter +5 (60), Melee Weapons +5 (60), Medicine +1 (60)
Lawbringer
Level 15
Small Guns +12 (68), Unarmed +5 (60), Speech +5 (60)
Chemist
Level 16
Small Guns +2 (70), Energy Weapons +5 (65), Explosives +5 (65), Barter +5 (65), Big Guns +5 (65)
Action Boy/Girl
Level 17
Lockpick +5 (65), Repair +7 (67), Melee Weapons +5 (65), Medicine +5 (65)
Chem Resistant
Level 18
Sneak +6 (66), Lockpick +1 (66), Unarmed +6 (66), Speech +6 (66), Repair +3 (70)
Concentrated Fire
Level 19
Energy Weapons +5 (70), Lockpick +2 (68), Explosives +5 (70), Barter +5 (70), Big Guns +5 (70)
Commando
Level 20
Sneak +4 (70), Lockpick +2 (70), Unarmed +2 (68), Speech +4 (70), Melee Weapons +5 (70), Medicine +5 (70)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Tumblers Today => Lockpick +2 (72)
Pugilism Illustrated => Unarmed +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (76)
Rad Regeneration
Hematophage
Power Armor Training
Barkskin
Dean's Electronics => Repair +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Guns and Bullets => Small Guns +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Tumblers Today => Lockpick +2 (78)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Tumblers Today => Lockpick +2 (80)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Guns and Bullets => Small Guns +2 (84)
Lying, Congressional Style => Speech +2 (72)
Duck and Cover! => Explosives +2 (72)
Nikola Tesla and You => Energy Weapons +2 (72)
Duck and Cover! => Explosives +2 (74)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Guns and Bullets => Small Guns +2 (86)
Lying, Congressional Style => Speech +2 (74)
Tumblers Today => Lockpick +2 (82)
Grognak the Barbarian => Melee Weapons +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Duck and Cover! => Explosives +2 (76)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Nikola Tesla and You => Energy Weapons +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (72)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Guns and Bullets => Small Guns +2 (88)
Lying, Congressional Style => Speech +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Nikola Tesla and You => Energy Weapons +2 (80)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Lying, Congressional Style => Speech +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
Lying, Congressional Style => Speech +2 (80)
Guns and Bullets => Small Guns +2 (90)
Dean's Electronics => Repair +2 (82)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
Tumblers Today => Lockpick +2 (84)
Nikola Tesla and You => Energy Weapons +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (82)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (84)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Lying, Congressional Style => Speech +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
Pugilism Illustrated => Unarmed +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Pugilism Illustrated => Unarmed +2 (84)
Lying, Congressional Style => Speech +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
Lying, Congressional Style => Speech +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Paradise Lost => Speech +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)