Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
92
 
Big Guns
31
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
25
 
Unarmed
27
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Covert Ops
Daddy's Boy/Girl
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training (10)
Life Giver
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Sniper
Tag!
Toughness
Wired Reflexes
Level 1
ST 2 PE 10 EN 5 CH 1 IN 7 AG 10 LK 5
Small Guns, Repair, and Medicine
Level 2
Small Guns +10 (55), Repair +7 (46)
Gun Nut
Level 3
Sneak +2 (27), Small Guns +5 (65), Repair +4 (55), Medicine +6 (40)
Gun Nut
Power Armor Training
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Perception)
Barkskin
Booster Shot
Covert Ops
Wired Reflexes
Pitt Fighter
Level 4
Sneak +3 (30), Small Guns +7 (75), Repair +3 (60), Medicine +5 (47)
Educated
Level 5
Small Guns +15 (95), Medicine +6 (53)
Gun Nut
Level 6
Sneak +1 (31), Small Guns +5 (100), Repair +15 (80)
Toughness
Level 7
Sneak +19 (50), Repair +2 (82)
Bloody Mess
Level 8
Sneak +20 (70), Repair +1 (83)
Commando
Level 9
Sneak +20 (90), Repair +1 (86)
Intense Training (IN)
Level 10
Sneak +10 (100), Repair +12 (98)
Finesse
Level 11
Energy Weapons +20 (45), Repair +2 (100)
Intense Training (IN)
Level 12
Melee Weapons +10 (21), Medicine +13 (70)
Life Giver
Level 13
Medicine +20 (95), Big Guns +3 (20)
Daddy's Boy/Girl
Level 14
Energy Weapons +5 (50), Explosives +13 (38), Medicine +5 (100)
Adamantium Skeleton
Level 15
Explosives +23 (61)
Intense Training (EN)
Level 16
Lockpick +4 (32), Explosives +19 (95)
Tag! (Explosives)
Level 17
Explosives +5 (100), Melee Weapons +18 (39)
Better Criticals (Explosives)
Ant Might
Dream Crusher
Level 18
Energy Weapons +5 (55), Lockpick +18 (50)
Action Boy/Girl (Explosives)
Level 19
Energy Weapons +23 (78)
Sniper (Explosives)
Level 20
Energy Weapons +6 (84), Science +17 (50)
Grim Reaper's Sprint (Explosives)
Level 21
Energy Weapons +16 (100), Melee Weapons +7 (49)
Intense Training (LK)
Level 22
Melee Weapons +23 (72)
Intense Training (LK)
Level 23
Lockpick +5 (56), Melee Weapons +18 (90)
Intense Training (EN)
Level 24
Lockpick +13 (69), Melee Weapons +10 (100)
No Weaknesses (Explosives)
Level 25
Lockpick +11 (80), Science +12 (63)
Intense Training (EN)
Level 26
Lockpick +20 (100), Science +3 (66)
Nerves of Steel (Explosives)
Level 27
Science +23 (89)
Intense Training (EN)
Level 28
Barter +11 (28), Science +11 (100), Big Guns +1 (31)
Intense Training (LK)
Level 29
Barter +23 (51)
Intense Training (LK)
Level 30
Barter +23 (82)
Almost Perfect (Explosives)
Bobblehead (Barter)
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