Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
35
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
35
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Dream Crusher
Educated
Entomologist
Explorer
Finesse
Ghoul Ecology
Hematophage
Intense Training (6)
Master Trader
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Superior Defender
Swift Learner (3)
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 7 EN 1 CH 7 IN 9 AG 9 LK 1
Speech, Sneak, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Booster Shot
Xenotech Expert
Ghoul Ecology
Covert Ops
Dream Crusher
Power Armor Training
Auto Expert
Superior Defender
Wired Reflexes
Rad Regeneration
Hematophage
Pitt Fighter
Punga Power!
Level 2
Sneak +7 (55), Small Guns +4 (40), Energy Weapons +2 (33), Lockpick +1 (50), Speech +6 (50)
Swift Learner
Level 3
Sneak +5 (60), Small Guns +10 (50), Energy Weapons +1 (34), Science +4 (40)
Swift Learner
Level 4
Sneak +5 (65), Lockpick +10 (60), Science +5 (45)
Educated
Level 5
Sneak +5 (70), Small Guns +5 (55), Energy Weapons +1 (35), Lockpick +5 (65), Speech +5 (55), Repair +2 (35)
Comprehension
Level 6
Small Guns +5 (60), Lockpick +5 (70), Speech +5 (60), Repair +3 (38), Science +5 (50)
Swift Learner
Big Book of Science => Science +2 (52)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Guns and Bullets => Small Guns +2 (72)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Level 7
Sneak +8 (80), Lockpick +5 (75), Repair +2 (40), Science +8 (60)
Entomologist
Level 8
Sneak +5 (85), Small Guns +5 (85), Energy Weapons +3 (38), Speech +10 (70)
Commando
Level 9
Sneak +5 (90), Small Guns +5 (90), Lockpick +5 (80), Speech +5 (75), Science +3 (63)
Bloody Mess
Level 10
Energy Weapons +1 (39), Lockpick +5 (85), Speech +5 (80), Science +12 (75)
Finesse
Level 11
Energy Weapons +1 (41), Lockpick +5 (91), Speech +5 (86), Repair +5 (46), Science +5 (81), Medicine +2 (36)
Intense Training (LK)
Level 12
Lockpick +9 (100), Speech +4 (90), Repair +1 (47), Science +9 (90)
Sniper
Level 13
Energy Weapons +5 (46), Speech +5 (95), Repair +3 (50), Science +10 (100)
Silent Running
Level 14
Small Guns +9 (100), Energy Weapons +4 (50), Speech +5 (100), Repair +5 (55)
Robotics Expert
Level 15
Energy Weapons +10 (60), Repair +9 (64), Medicine +4 (40)
Intense Training (LK)
Level 16
Energy Weapons +12 (73), Repair +11 (76)
Intense Training (LK)
Level 17
Energy Weapons +7 (80), Repair +4 (80), Explosives +2 (35), Medicine +4 (45), Big Guns +6 (25)
Action Boy/Girl
Level 18
Energy Weapons +5 (85), Repair +10 (90), Medicine +5 (50), Big Guns +3 (28)
Intense Training (LK)
Level 19
Energy Weapons +11 (96), Repair +10 (100), Big Guns +2 (30)
Better Criticals
Level 20
Energy Weapons +4 (100), Medicine +10 (60), Big Guns +9 (39)
Explorer
Level 21
Explosives +12 (47), Big Guns +11 (50)
Concentrated Fire
Level 22
Explosives +3 (50), Big Guns +20 (70)
Quantum Chemist
Level 23
Big Guns +23 (95)
Intense Training (EN)
Level 24
Barter +18 (49), Big Guns +5 (100)
No Weaknesses
Level 25
Explosives +10 (60), Barter +11 (60), Medicine +2 (62)
Toughness
Level 26
Explosives +10 (70), Barter +10 (70), Medicine +3 (65)
Warmonger
Level 27
Explosives +10 (80), Barter +10 (80), Medicine +3 (68)
Intense Training (EN)
Level 28
Explosives +10 (90), Barter +10 (90), Medicine +3 (71)
Nerves of Steel
Level 29
Explosives +10 (100), Barter +10 (100), Medicine +3 (74)
Master Trader
Level 30
Medicine +23 (99)
Almost Perfect
D.C. Journal of Internal Medicine => Medicine +2 (100)
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