Level 1
ST 4 PE 8 EN 6 CH 4 IN 6 AG 6 LK 6
Medicine, Science, and Speech
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (14)
Level 2
Small Guns +3 (20), Lockpick +1 (22), Speech +2 (30), Repair +3 (20), Explosives +1 (22), Barter +6 (19)
Daddy's Boy/Girl
Level 3
Sneak +1 (18), Small Guns +4 (24), Energy Weapons +1 (22), Unarmed +1 (18), Repair +4 (24), Barter +1 (20), Science +1 (43), Melee Weapons +1 (15), Medicine +1 (53), Big Guns +1 (18)
Daddy's Boy/Girl
Level 4
Small Guns +10 (34), Speech +4 (34), Science +1 (44), Medicine +1 (54)
Educated
Level 5
Small Guns +6 (40), Energy Weapons +2 (24), Lockpick +2 (24), Explosives +2 (24), Barter +4 (24), Melee Weapons +3 (18)
Comprehension
Bobblehead (Science)
Level 6
Small Guns +6 (46), Speech +12 (46), Repair +1 (25)
Toughness
Level 7
Sneak +2 (20), Small Guns +2 (48), Lockpick +1 (25), Speech +2 (48), Science +6 (60), Medicine +6 (60)
Child at Heart
Level 8
Small Guns +2 (50), Lockpick +5 (30), Unarmed +2 (20), Speech +2 (50), Repair +5 (30), Melee Weapons +1 (19), Big Guns +2 (20)
Commando
Level 9
Energy Weapons +6 (30), Explosives +6 (30), Barter +6 (30), Melee Weapons +1 (20)
Daddy's Boy/Girl
Level 10
Small Guns +4 (54), Speech +4 (54), Science +5 (70), Medicine +6 (71)
Finesse
Bobblehead (Speech)
Bobblehead (Small Guns)
Level 11
Small Guns +6 (70), Speech +6 (70), Science +4 (74), Medicine +3 (74)
Scrounger
Level 12
Energy Weapons +2 (32), Lockpick +1 (31), Explosives +2 (32), Barter +2 (32), Science +6 (80), Medicine +6 (80)
Life Giver
Level 13
Energy Weapons +4 (36), Lockpick +3 (34), Repair +4 (34), Explosives +4 (36), Barter +4 (36)
Sniper
Level 14
Energy Weapons +4 (40), Lockpick +3 (37), Repair +6 (40), Explosives +2 (38), Barter +4 (40)
Light Step
Level 15
Small Guns +7 (77), Lockpick +3 (40), Speech +7 (77), Explosives +2 (40)
Intense Training (ST)
Ant Sight
Hematophage
Rad Regeneration
Barkskin
Level 16
Small Guns +7 (84), Speech +3 (80), Repair +2 (42), Science +4 (84), Medicine +3 (83)
Action Boy/Girl
Level 17
Small Guns +6 (90), Science +6 (90), Medicine +7 (90)
Better Criticals
Level 18
Energy Weapons +5 (47), Lockpick +5 (47), Repair +4 (46), Explosives +5 (47)
Intense Training (CH)