Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Lawbringer
Light Step
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 9 LK 5
Small Guns, Repair, and Medicine
Bobblehead (Medicine)
Level 2
Small Guns +1 (39), Lockpick +8 (25), Explosives +8 (25), Science +2 (25)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Small Guns +10 (49), Repair +10 (50)
Intense Training (LK)
Level 4
Small Guns +1 (50), Speech +18 (25), Barter +1 (8)
Educated
Level 5
Lockpick +5 (30), Science +18 (45)
Entomologist
Level 6
Lockpick +20 (50), Science +3 (48)
Toughness
Level 7
Speech +12 (37), Barter +9 (17), Science +2 (50)
Gunslinger
Level 8
Speech +13 (50), Barter +10 (27)
Strong Back
Level 9
Barter +23 (50)
Commando
Level 10
Small Guns +3 (53), Repair +10 (60), Medicine +10 (60)
Finesse
Level 11
Small Guns +5 (58), Lockpick +10 (60), Speech +1 (51), Science +7 (57)
Scrounger
Level 12
Small Guns +1 (59), Speech +9 (60), Barter +10 (60), Science +3 (60)
Sniper
Level 13
Small Guns +9 (68), Speech +5 (65), Barter +1 (61), Science +8 (68)
Robotics Expert
Level 14
Lockpick +7 (67), Speech +5 (70), Barter +9 (70), Science +2 (70)
Cyborg
Level 15
Lockpick +3 (70), Repair +10 (70), Medicine +10 (70)
Comprehension
Level 16
Sneak +23 (46)
Action Boy/Girl
Level 17
Sneak +14 (60), Energy Weapons +9 (36)
Better Criticals
Level 18
Energy Weapons +23 (59)
Silent Running
Level 19
Small Guns +2 (70), Energy Weapons +1 (60), Melee Weapons +20 (35)
Concentrated Fire
Level 20
Explosives +8 (33), Melee Weapons +15 (50)
Grim Reaper's Sprint
Level 21
Explosives +17 (50), Big Guns +6 (21)
Explorer
Level 22
Big Guns +23 (44)
Puppies!
Level 23
Small Guns +5 (75), Lockpick +5 (75), Speech +1 (71), Barter +1 (71), Science +5 (75), Big Guns +6 (50)
Fast Metabolism
Level 24
Sneak +5 (75), Speech +4 (75), Repair +5 (75), Barter +4 (75), Medicine +5 (75)
Adamantium Skeleton
Level 25
Unarmed +23 (38)
Lawbringer
Level 26
Small Guns +1 (76), Energy Weapons +10 (70), Unarmed +12 (50)
Nerves of Steel
Level 27
Sneak +5 (80), Small Guns +4 (80), Energy Weapons +4 (74), Lockpick +5 (80), Science +5 (80)
Warmonger
Level 28
Energy Weapons +3 (77), Speech +5 (80), Repair +5 (80), Barter +5 (80), Medicine +5 (80)
Light Step
Level 29
Energy Weapons +3 (80), Melee Weapons +10 (60), Big Guns +10 (60)
Rad Resistance
Level 30
Sneak +4 (86), Small Guns +4 (86), Speech +3 (100), Repair +4 (86), Barter +4 (100), Science +4 (86)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
FruityFetus, over 13 years ago:
Raise medicine by 10 to 92 before almost perfect and lower unarmed by 10 before almost perfect
FruityFetus, over 13 years ago:
If done right all S.P.E.C.I.A.L. should be at 10 and all stats should be at 100
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