Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
95
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Intense Training (4)
Lawbringer
Master Trader
Mysterious Stranger
Nerves of Steel
Ninja
Pitt Fighter
Pyromaniac
Quantum Chemist
Rad Resistance
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 6 IN 4 AG 6 LK 6
Lockpick, Explosives, and Repair
Level 2
Lockpick +6 (38), Repair +2 (30), Explosives +6 (38)
Intense Training (ST)
Level 3
Lockpick +2 (41), Explosives +2 (41), Medicine +10 (24)
Intense Training (LK)
Level 4
Sneak +12 (30), Small Guns +2 (20)
Educated
Ant Might
Ghoul Ecology
Wired Reflexes
Pitt Fighter
Covert Ops
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Barter)
Level 5
Speech +11 (39), Medicine +6 (40)
Comprehension
Big Book of Science => Science +2 (29)
Big Book of Science => Science +2 (31)
Big Book of Science => Science +2 (33)
Big Book of Science => Science +2 (35)
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Level 6
Speech +11 (50), Medicine +6 (46)
Toughness
Level 7
Sneak +10 (52), Melee Weapons +3 (35), Medicine +4 (50)
Intense Training (AG)
Level 8
Small Guns +15 (50), Repair +2 (43)
Commando
Level 9
Energy Weapons +6 (34), Barter +6 (34), Big Guns +5 (33)
Strong Back
Level 10
Energy Weapons +8 (42), Barter +6 (40), Big Guns +3 (36)
Finesse
Level 11
Energy Weapons +7 (51), Barter +10 (50)
Intense Training (PE)
Level 12
Repair +2 (45), Melee Weapons +15 (50)
Sniper
Level 13
Unarmed +17 (45)
Silent Running
Level 14
Lockpick +4 (60), Unarmed +5 (50), Repair +5 (50), Science +3 (54)
Lawbringer
Level 15
Sneak +1 (63), Science +6 (60), Medicine +10 (60)
Cyborg
Level 16
Explosives +7 (60), Melee Weapons +10 (60)
Better Criticals
Level 17
Sneak +7 (70), Unarmed +10 (60)
Action Boy/Girl
Level 18
Repair +7 (57), Barter +10 (60)
Master Trader
Level 19
Small Guns +10 (60), Energy Weapons +7 (68)
Concentrated Fire
Level 20
Speech +10 (60), Repair +7 (64)
Grim Reaper's Sprint
Level 21
Energy Weapons +1 (69), Speech +10 (70), Repair +6 (70)
Adamantium Skeleton
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Guns and Bullets => Small Guns +2 (62)
Nikola Tesla and You => Energy Weapons +2 (71)
Level 22
Repair +3 (99), Science +14 (100)
Bloody Mess
Level 23
Sneak +3 (75), Small Guns +13 (75), Repair +1 (100)
Scrounger
Lying, Congressional Style => Speech +2 (72)
Paradise Lost => Speech +2 (74)
Pugilism Illustrated => Unarmed +2 (62)
Level 24
Sneak +5 (80), Small Guns +5 (80), Energy Weapons +1 (72), Speech +6 (80)
Mysterious Stranger
Level 25
Sneak +8 (88), Small Guns +9 (89)
Quantum Chemist
Level 26
Sneak +6 (94), Small Guns +11 (100)
Nerves of Steel
Level 27
Sneak +6 (100), Speech +11 (91)
Rad Resistance
Level 28
Melee Weapons +17 (77)
Pyromaniac
Level 29
Speech +9 (100), Melee Weapons +8 (85)
Ninja
Level 30
Unarmed +2 (71), Melee Weapons +15 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (69)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Pugilism Illustrated => Unarmed +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Pugilism Illustrated => Unarmed +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Pugilism Illustrated => Unarmed +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Pugilism Illustrated => Unarmed +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tumblers Today => Lockpick +2 (69)
Tumblers Today => Lockpick +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
Tumblers Today => Lockpick +2 (73)
Tumblers Today => Lockpick +2 (75)
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Bobblehead (Intelligence)
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