Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
6
 
Intelligence
4
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
14
 
Barter
17
 
Big Guns
30
 
Energy Weapons
17
 
Explosives
32
 
Lockpick
17
 
Medicine
32
 
Melee Weapons
15
 
Repair
35
 
Science
13
 
Small Guns
43
 
Sneak
17
 
Speech
17
 
Unarmed
19
 
Gun Nut (2)
Level 1
ST 5 PE 6 EN 7 CH 6 IN 4 AG 6 LK 6
Medicine, Small Guns, Explosives
Level 2
Repair +10 (28), Big Guns +2 (21), Medicine +2 (30)
Gun Nut
Level 3
Small Guns +1 (43), Repair +2 (35), Big Guns +9 (30), Medicine +2 (32)
Gun Nut
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