Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
8
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
15
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
25
 
Medicine
36
 
Melee Weapons
15
 
Repair
26
 
Science
36
 
Small Guns
37
 
Sneak
17
 
Speech
25
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 6 EN 5 CH 5 IN 8 AG 6 LK 5
Science, Small Guns, and Medicine
Level 2
Lockpick +8 (25), Speech +10 (25)
Gun Nut
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