Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
56
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
37
 
Sneak
40
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Child at Heart
Comprehension
Cyborg
Deep Sleep
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Hematophage
Lady Killer/Black Widow
Life Giver
Little Leaguer (3)
Master Trader
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Resistance
Size Matters (3)
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Xenotech Expert
Level 1
ST 8 PE 6 EN 8 CH 6 IN 6 AG 2 LK 4
Medicine, Melee Weapons, and Unarmed
Ant Might
D.C. Journal of Internal Medicine => Medicine +1 (32)
Level 2
Lockpick +4 (20), Repair +2 (18), Barter +4 (20), Melee Weapons +3 (45), Medicine +3 (35)
Little Leaguer
Bobblehead (Agility)
Pitt Fighter
Grognak the Barbarian => Melee Weapons +1 (46)
Level 3
Lockpick +10 (30), Repair +2 (20), Melee Weapons +4 (50)
Lady Killer/Black Widow
Hematophage
Bobblehead (Lockpick)
Chinese Army: Special Ops Training Manual => Sneak +1 (11)
Dean's Electronics => Repair +1 (21)
Pugilism Illustrated => Unarmed +1 (36)
Tales of a Junktown Jerky Vendor => Barter +1 (21)
Level 4
Speech +3 (19), Repair +4 (25), Science +9 (25)
Educated
Punga Power!
Level 5
Lockpick +10 (50), Barter +9 (30)
Child at Heart
Lying, Congressional Style => Speech +1 (20)
Tumblers Today => Lockpick +1 (51)
Bobblehead (Medicine)
Bobblehead (Repair)
Level 6
Lockpick +14 (65), Medicine +5 (50)
Toughness
Bobblehead (Strength)
Grognak the Barbarian => Melee Weapons +1 (53)
Xenotech Expert
Level 7
Lockpick +10 (75), Science +2 (27), Melee Weapons +7 (60)
Comprehension
Dean's Electronics => Repair +2 (37)
Duck and Cover! => Explosives +2 (23)
Chinese Army: Special Ops Training Manual => Sneak +2 (13)
Level 8
Lockpick +10 (85), Repair +1 (38), Science +8 (35)
Strong Back
Power Armor Training
Bobblehead (Perception)
Bobblehead (Melee Weapons)
Level 9
Lockpick +13 (100), Science +6 (41)
Bloody Mess
Level 10
Science +19 (60)
Size Matters
Auto Expert
Bobblehead (Endurance)
Level 11
Science +15 (75), Melee Weapons +4 (74)
Animal Friend
Grognak the Barbarian => Melee Weapons +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Big Book of Science => Science +2 (77)
Level 12
Science +19 (96)
Fast Metabolism
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Bobblehead (Explosives)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Small Guns)
Level 13
Barter +8 (51), Medicine +12 (65)
Size Matters
Rad Regeneration
Superior Defender
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 14
Speech +17 (50), Repair +3 (44)
Adamantium Skeleton
Booster Shot
Barkskin
Level 15
Repair +10 (54), Medicine +10 (75)
Cyborg
Big Book of Science => Science +2 (100)
Lying, Congressional Style => Speech +2 (52)
Level 16
Medicine +20 (95)
Tag! (Big Guns)
Level 17
Energy Weapons +1 (40), Repair +11 (65), Melee Weapons +3 (80), Medicine +5 (100)
Size Matters
Level 18
Repair +15 (80), Big Guns +5 (100)
Rad Resistance
Level 19
Repair +10 (90), Melee Weapons +10 (95)
Little Leaguer
Level 20
Unarmed +1 (50), Repair +10 (100), Barter +9 (60)
Explorer
Level 21
Explosives +2 (48), Barter +18 (78)
Little Leaguer
Lying, Congressional Style => Speech +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Level 22
Speech +10 (64), Barter +10 (90)
Life Giver
Level 23
Speech +10 (74), Barter +10 (100)
Entomologist
Level 24
Speech +20 (94)
No Weaknesses
Level 25
Unarmed +20 (70)
Deep Sleep
Level 26
Unarmed +5 (75), Speech +6 (100), Explosives +9 (57)
Warmonger
Level 27
Unarmed +10 (85), Explosives +10 (67)
Finesse
Level 28
Sneak +2 (30), Unarmed +5 (90), Explosives +13 (80)
Rad Absorption
Level 29
Unarmed +8 (98), Explosives +12 (92)
Master Trader
Pugilism Illustrated => Unarmed +2 (100)
Level 30
Small Guns +2 (37), Energy Weapons +10 (56), Explosives +8 (100)
Almost Perfect
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