Strength
10
 
Perception
7
 
Endurance
9
 
Charisma
2
 
Intelligence
6
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
470
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
62
 
Big Guns
62
 
Energy Weapons
64
 
Explosives
62
 
Lockpick
62
 
Medicine
62
 
Melee Weapons
61
 
Repair
61
 
Science
69
 
Small Guns
61
 
Sneak
62
 
Speech
61
 
Unarmed
72
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Demolition Expert
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Paralyzing Palm
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 7 CH 1 IN 5 AG 7 LK 7
Science, Speech, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Energy Weapons)
Bobblehead (Charisma)
Ant Sight
Power Armor Training
Rad Regeneration
Wired Reflexes
Hematophage
Barkskin
Level 2
Repair +4 (30), Barter +11 (31)
Intense Training (ST)
Level 3
Energy Weapons +3 (33), Lockpick +3 (33), Repair +3 (33), Explosives +3 (33), Barter +2 (33), Big Guns +1 (35)
Intense Training (EN)
Level 4
Sneak +2 (34), Small Guns +3 (35), Energy Weapons +2 (35), Lockpick +2 (35), Repair +2 (35), Explosives +2 (35), Barter +2 (35)
Comprehension
Level 5
Sneak +2 (38), Small Guns +1 (38), Energy Weapons +2 (37), Lockpick +1 (36), Unarmed +2 (36), Speech +1 (36), Repair +1 (36), Explosives +1 (36), Barter +2 (37), Big Guns +2 (37)
Intense Training (AG)
Bobblehead (Intelligence)
Level 6
Energy Weapons +2 (39), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Explosives +2 (38), Barter +2 (39), Melee Weapons +2 (38), Big Guns +2 (39)
Toughness
Level 7
Sneak +1 (39), Small Guns +2 (40), Energy Weapons +1 (40), Lockpick +2 (40), Unarmed +1 (39), Speech +1 (39), Repair +2 (40), Explosives +2 (40), Barter +1 (40), Melee Weapons +2 (40), Big Guns +1 (40)
Bloody Mess
Level 8
Sneak +2 (41), Small Guns +1 (41), Energy Weapons +1 (41), Lockpick +1 (41), Unarmed +2 (41), Speech +2 (41), Repair +1 (41), Explosives +1 (41), Barter +2 (42), Melee Weapons +1 (41), Big Guns +2 (42)
Strong Back
Level 9
Sneak +1 (42), Small Guns +1 (42), Energy Weapons +2 (43), Lockpick +2 (43), Unarmed +1 (42), Speech +1 (42), Repair +2 (43), Explosives +2 (43), Barter +1 (43), Melee Weapons +2 (43), Big Guns +1 (43)
Commando
Level 10
Sneak +2 (44), Small Guns +2 (44), Energy Weapons +1 (44), Lockpick +1 (44), Unarmed +1 (43), Speech +2 (44), Repair +1 (44), Explosives +1 (44), Barter +1 (44), Science +1 (44), Melee Weapons +1 (44), Medicine +1 (44), Big Guns +1 (44)
Finesse
Level 11
Small Guns +1 (45), Energy Weapons +1 (45), Lockpick +1 (45), Unarmed +1 (44), Repair +1 (45), Explosives +6 (50), Barter +1 (45), Science +1 (45), Melee Weapons +1 (45), Medicine +1 (45), Big Guns +1 (45)
Demolition Expert
Level 12
Sneak +2 (46), Small Guns +1 (46), Energy Weapons +1 (46), Lockpick +1 (46), Unarmed +2 (46), Speech +2 (46), Repair +1 (46), Barter +2 (47), Science +1 (46), Melee Weapons +1 (46), Medicine +1 (46), Big Guns +1 (46)
Sniper
Level 13
Sneak +4 (60), Energy Weapons +4 (50), Lockpick +1 (47), Barter +3 (50), Big Guns +4 (50)
Silent Running
Level 14
Lockpick +3 (50), Explosives +10 (60), Medicine +3 (49)
Pyromaniac
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
Level 15
Unarmed +4 (50), Speech +4 (50), Science +4 (60), Melee Weapons +3 (49), Medicine +1 (60)
Cyborg
Level 16
Small Guns +5 (51), Lockpick +1 (51), Speech +1 (51), Repair +5 (51), Barter +1 (51), Melee Weapons +2 (51), Big Guns +1 (51)
Action Boy/Girl
Level 17
Small Guns +2 (53), Lockpick +2 (53), Unarmed +2 (52), Speech +2 (53), Repair +2 (53), Barter +2 (53), Melee Weapons +2 (53), Big Guns +2 (53)
Better Criticals
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Paradise Lost => Speech +2 (55)
Tumblers Today => Lockpick +2 (55)
Lying, Congressional Style => Speech +2 (57)
Grognak the Barbarian => Melee Weapons +2 (55)
Dean's Electronics => Repair +2 (55)
Duck and Cover! => Explosives +2 (62)
Nikola Tesla and You => Energy Weapons +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (55)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (55)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Nikola Tesla and You => Energy Weapons +2 (64)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Level 18
Small Guns +4 (57), Lockpick +2 (57), Repair +2 (57), Barter +3 (58), Melee Weapons +2 (57), Big Guns +3 (58)
Paralyzing Palm
Level 19
Small Guns +2 (59), Lockpick +3 (60), Speech +2 (59), Repair +2 (59), Barter +2 (60), Melee Weapons +3 (60), Big Guns +2 (60)
Gunslinger
Level 20
Small Guns +2 (61), Lockpick +2 (62), Speech +2 (61), Repair +2 (61), Barter +2 (62), Science +1 (61), Melee Weapons +1 (61), Medicine +2 (62), Big Guns +2 (62)
Grim Reaper's Sprint
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
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