Strength
5
 
Perception
6
 
Endurance
8
 
Charisma
5
 
Intelligence
6
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
280
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
15
 
Big Guns
21
 
Energy Weapons
45
 
Explosives
17
 
Lockpick
17
 
Medicine
17
 
Melee Weapons
22
 
Repair
45
 
Science
18
 
Small Guns
50
 
Sneak
15
 
Speech
15
 
Unarmed
21
 
Gun Nut (2)
Level 1
ST 5 PE 6 EN 8 CH 5 IN 6 AG 5 LK 5
Small Guns, Energy Weapons, and Repair
Level 2
Small Guns +10 (45), Energy Weapons +5 (37), Repair +1 (38)
Gun Nut
Big Book of Science => Science +1 (18)
Dean's Electronics => Repair +1 (39)
Level 3
Energy Weapons +8 (45), Repair +1 (45), Melee Weapons +7 (22)
Gun Nut
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