Strength
7
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
15
 
Medicine
50
 
Melee Weapons
29
 
Repair
40
 
Science
50
 
Small Guns
25
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Intense Training (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Science, and Medicine
Level 2
Small Guns +10 (25), Melee Weapons +10 (27)
Intense Training (ST)
Level 3
Science +10 (50), Medicine +10 (50)
Intense Training (ST)
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