Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
6
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
11%
 
Dmg Resist
3%
 
Hit Points
410
 
Melee Damage
3.5
 
Skill Points
19
 
Barter
80
 
Big Guns
32
 
Energy Weapons
75
 
Explosives
30
 
Lockpick
100
 
Medicine
74
 
Melee Weapons
30
 
Repair
80
 
Science
100
 
Small Guns
70
 
Sneak
30
 
Speech
75
 
Unarmed
32
 
Adamantium Skeleton
Ant Might
Auto Expert
Better Criticals
Booster Shot
Commando
Concentrated Fire
Covert Ops
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut (2)
Hematophage
Intense Training
Master Trader
Mysterious Stranger
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Scoundrel
Scrounger
Superior Defender
Swift Learner (3)
Xenotech Expert
Level 1
ST 6 PE 6 EN 5 CH 6 IN 6 AG 5 LK 6
Science, Lockpick, and Speech
Level 2
Energy Weapons +2 (19), Lockpick +8 (40), Barter +3 (20), Science +3 (35)
Swift Learner
Rad Regeneration
Power Armor Training
Level 3
Energy Weapons +3 (22), Lockpick +5 (45), Speech +3 (35), Science +5 (40)
Swift Learner
D.C. Journal of Internal Medicine => Medicine +1 (18)
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (16)
D.C. Journal of Internal Medicine => Medicine +1 (19)
Dean's Electronics => Repair +1 (18)
Duck and Cover! => Explosives +1 (18)
Guns and Bullets => Small Guns +1 (16)
Lying, Congressional Style => Speech +1 (36)
Nikola Tesla and You => Energy Weapons +1 (23)
Paradise Lost => Speech +1 (37)
Pugilism Illustrated => Unarmed +1 (16)
Tales of a Junktown Jerky Vendor => Barter +1 (21)
Tumblers Today => Lockpick +1 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (16)
Xenotech Expert
Covert Ops
Booster Shot
Ant Might
Hematophage
Pitt Fighter
Punga Power!
Superior Defender
Auto Expert
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Energy Weapons +2 (35), Lockpick +1 (60), Speech +3 (50), Barter +4 (35), Science +6 (60)
Swift Learner
Level 5
Small Guns +1 (30), Energy Weapons +5 (40), Lockpick +5 (65), Science +5 (65)
Educated
Level 6
Small Guns +4 (34), Lockpick +5 (70), Barter +5 (40), Science +5 (70)
Fortune Finder
Level 7
Sneak +1 (27), Small Guns +6 (45), Lockpick +5 (75), Science +5 (75), Melee Weapons +1 (30), Medicine +1 (30)
Gun Nut
Big Book of Science => Science +1 (76)
Chinese Army: Special Ops Training Manual => Sneak +1 (28)
D.C. Journal of Internal Medicine => Medicine +1 (31)
Dean's Electronics => Repair +1 (34)
Duck and Cover! => Explosives +1 (29)
Guns and Bullets => Small Guns +1 (46)
Lying, Congressional Style => Speech +1 (51)
Nikola Tesla and You => Energy Weapons +1 (41)
Pugilism Illustrated => Unarmed +1 (27)
Tales of a Junktown Jerky Vendor => Barter +1 (41)
Tumblers Today => Lockpick +1 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (27)
Level 8
Sneak +2 (30), Small Guns +4 (50), Energy Weapons +4 (45), Lockpick +4 (80), Explosives +1 (30), Science +4 (80)
Scrounger
Level 9
Energy Weapons +5 (50), Lockpick +5 (85), Science +5 (85), Medicine +4 (35)
Commando
Level 10
Lockpick +5 (90), Barter +9 (50), Science +5 (90)
Mysterious Stranger
Level 11
Small Guns +5 (55), Lockpick +5 (95), Science +5 (95), Medicine +4 (39)
Rad Resistance
Level 12
Lockpick +5 (100), Speech +2 (53), Repair +6 (45), Science +5 (100), Medicine +1 (40)
Gun Nut
Level 13
Unarmed +2 (29), Speech +2 (55), Repair +5 (50), Barter +5 (55), Medicine +5 (45)
Finesse
Level 14
Energy Weapons +5 (55), Unarmed +1 (30), Repair +5 (55), Barter +5 (60), Medicine +3 (48)
Adamantium Skeleton
Level 15
Energy Weapons +5 (60), Speech +5 (60), Repair +5 (60), Medicine +2 (50), Big Guns +2 (29)
Master Trader
Level 16
Energy Weapons +5 (65), Repair +5 (65), Barter +3 (63), Medicine +5 (55), Big Guns +1 (30)
Better Criticals
Level 17
Speech +2 (67), Repair +5 (70), Barter +7 (75), Medicine +5 (60)
Scoundrel
Level 18
Energy Weapons +1 (66), Speech +3 (70), Barter +5 (80), Medicine +10 (70)
Concentrated Fire
Level 19
Energy Weapons +9 (75), Speech +5 (75), Repair +5 (75)
Intense Training (EN)
Level 20
Small Guns +10 (70), Repair +5 (80), Medicine +4 (74)
Grim Reaper's Sprint
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