Level 1
ST 6 PE 6 EN 5 CH 6 IN 6 AG 5 LK 6
Science, Lockpick, and Speech
Level 2
Energy Weapons +2 (19), Lockpick +8 (40), Barter +3 (20), Science +3 (35)
Swift Learner
Rad Regeneration
Power Armor Training
Level 3
Energy Weapons +3 (22), Lockpick +5 (45), Speech +3 (35), Science +5 (40)
Swift Learner
D.C. Journal of Internal Medicine => Medicine +1 (18)
Big Book of Science => Science +1 (41)
Chinese Army: Special Ops Training Manual => Sneak +1 (16)
D.C. Journal of Internal Medicine => Medicine +1 (19)
Dean's Electronics => Repair +1 (18)
Duck and Cover! => Explosives +1 (18)
Guns and Bullets => Small Guns +1 (16)
Lying, Congressional Style => Speech +1 (36)
Nikola Tesla and You => Energy Weapons +1 (23)
Paradise Lost => Speech +1 (37)
Pugilism Illustrated => Unarmed +1 (16)
Tales of a Junktown Jerky Vendor => Barter +1 (21)
Tumblers Today => Lockpick +1 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (16)
Xenotech Expert
Covert Ops
Booster Shot
Ant Might
Hematophage
Pitt Fighter
Punga Power!
Superior Defender
Auto Expert
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Energy Weapons +2 (35), Lockpick +1 (60), Speech +3 (50), Barter +4 (35), Science +6 (60)
Swift Learner
Level 5
Small Guns +1 (30), Energy Weapons +5 (40), Lockpick +5 (65), Science +5 (65)
Educated
Level 6
Small Guns +4 (34), Lockpick +5 (70), Barter +5 (40), Science +5 (70)
Fortune Finder
Level 7
Sneak +1 (27), Small Guns +6 (45), Lockpick +5 (75), Science +5 (75), Melee Weapons +1 (30), Medicine +1 (30)
Gun Nut
Big Book of Science => Science +1 (76)
Chinese Army: Special Ops Training Manual => Sneak +1 (28)
D.C. Journal of Internal Medicine => Medicine +1 (31)
Dean's Electronics => Repair +1 (34)
Duck and Cover! => Explosives +1 (29)
Guns and Bullets => Small Guns +1 (46)
Lying, Congressional Style => Speech +1 (51)
Nikola Tesla and You => Energy Weapons +1 (41)
Pugilism Illustrated => Unarmed +1 (27)
Tales of a Junktown Jerky Vendor => Barter +1 (41)
Tumblers Today => Lockpick +1 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (27)
Level 8
Sneak +2 (30), Small Guns +4 (50), Energy Weapons +4 (45), Lockpick +4 (80), Explosives +1 (30), Science +4 (80)
Scrounger
Level 9
Energy Weapons +5 (50), Lockpick +5 (85), Science +5 (85), Medicine +4 (35)
Commando
Level 10
Lockpick +5 (90), Barter +9 (50), Science +5 (90)
Mysterious Stranger
Level 11
Small Guns +5 (55), Lockpick +5 (95), Science +5 (95), Medicine +4 (39)
Rad Resistance
Level 12
Lockpick +5 (100), Speech +2 (53), Repair +6 (45), Science +5 (100), Medicine +1 (40)
Gun Nut
Level 13
Unarmed +2 (29), Speech +2 (55), Repair +5 (50), Barter +5 (55), Medicine +5 (45)
Finesse
Level 14
Energy Weapons +5 (55), Unarmed +1 (30), Repair +5 (55), Barter +5 (60), Medicine +3 (48)
Adamantium Skeleton
Level 15
Energy Weapons +5 (60), Speech +5 (60), Repair +5 (60), Medicine +2 (50), Big Guns +2 (29)
Master Trader
Level 16
Energy Weapons +5 (65), Repair +5 (65), Barter +3 (63), Medicine +5 (55), Big Guns +1 (30)
Better Criticals
Level 17
Speech +2 (67), Repair +5 (70), Barter +7 (75), Medicine +5 (60)
Scoundrel
Level 18
Energy Weapons +1 (66), Speech +3 (70), Barter +5 (80), Medicine +10 (70)
Concentrated Fire
Level 19
Energy Weapons +9 (75), Speech +5 (75), Repair +5 (75)
Intense Training (EN)
Level 20
Small Guns +10 (70), Repair +5 (80), Medicine +4 (74)
Grim Reaper's Sprint