Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
66
 
Energy Weapons
73
 
Explosives
63
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
71
 
Repair
100
 
Science
100
 
Small Guns
84
 
Sneak
100
 
Speech
100
 
Unarmed
63
 
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Sight
Bloody Mess
Comprehension
Computer Whiz
Covert Ops
Cyborg
Deep Sleep
Escalator to Heaven
Fast Metabolism
Fortune Finder
Infiltrator
Intense Training (5)
Life Giver
Master Trader
Mister Sandman
No Weaknesses
Power Armor Training
Puppies!
Rad Resistance
Rad Tolerance
Solar Powered
Strong Back
Tag!
Toughness
Level 1
ST 3 PE 7 EN 5 CH 8 IN 7 AG 3 LK 7
Speech, Science, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Lockpick +5 (40), Speech +5 (42), Explosives +5 (25), Barter +3 (25)
Intense Training (IN)
Level 3
Speech +8 (50), Repair +1 (27), Barter +6 (31), Science +3 (44), Medicine +1 (37)
Intense Training (IN)
Level 4
Lockpick +5 (45), Speech +5 (55), Barter +5 (36), Science +2 (46), Medicine +3 (40)
Comprehension
Bobblehead (Speech)
Level 5
Lockpick +5 (52), Speech +7 (72), Barter +4 (40), Science +2 (48), Medicine +2 (42)
Intense Training (PE)
Level 6
Lockpick +3 (55), Speech +6 (78), Repair +3 (30), Barter +2 (42), Science +2 (50), Medicine +4 (46)
Fortune Finder
Bobblehead (Science)
Lying, Congressional Style => Speech +2 (80)
Level 7
Speech +7 (87), Repair +7 (37), Barter +2 (44), Science +4 (64)
Toughness
Level 8
Lockpick +6 (61), Speech +5 (92), Science +4 (68), Medicine +5 (51)
Rad Resistance
Covert Ops
Bobblehead (Barter)
Level 9
Lockpick +6 (70), Speech +5 (97), Repair +3 (40), Science +2 (73), Medicine +4 (55)
Intense Training (EN)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Level 10
Lockpick +8 (78), Barter +4 (58), Science +5 (78), Medicine +3 (60)
Animal Friend
Tales of a Junktown Jerky Vendor => Barter +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Tumblers Today => Lockpick +2 (80)
Power Armor Training
Level 11
Lockpick +5 (85), Barter +5 (65), Science +4 (82), Medicine +6 (68)
Animal Friend
Bobblehead (Repair)
Level 12
Lockpick +15 (100), Barter +5 (70)
Fast Metabolism
Bobblehead (Lockpick)
Level 13
Barter +10 (80), Science +8 (90), Medicine +2 (70)
Life Giver
Bobblehead (Sneak)
Level 14
Sneak +12 (34), Science +6 (96), Medicine +2 (72)
Master Trader
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Level 15
Sneak +6 (40), Barter +8 (88), Medicine +6 (78)
Cyborg
Level 16
Sneak +15 (70), Barter +4 (92), Medicine +1 (79)
Tag! (Sneak)
Ant Sight
Bobblehead (Explosives)
Level 17
Sneak +3 (73), Barter +6 (98), Medicine +11 (90)
Adamantium Skeleton
Bobblehead (Energy Weapons)
Level 18
Sneak +12 (85), Medicine +8 (98)
Computer Whiz
Bobblehead (Melee Weapons)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 19
Sneak +15 (100), Repair +5 (55)
Infiltrator
Level 20
Repair +20 (75)
Intense Training (EN)
Dean's Electronics => Repair +2 (77)
Bobblehead (Small Guns)
Level 21
Repair +20 (97)
Solar Powered
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Level 22
Small Guns +15 (40), Energy Weapons +1 (45), Explosives +1 (40), Melee Weapons +3 (25)
Deep Sleep
Level 23
Small Guns +3 (43), Energy Weapons +5 (50), Unarmed +2 (32), Explosives +3 (43), Melee Weapons +2 (27), Big Guns +5 (35)
Puppies!
Level 24
Small Guns +5 (48), Energy Weapons +2 (52), Unarmed +5 (37), Explosives +3 (46), Melee Weapons +2 (29), Big Guns +3 (38)
Escalator to Heaven
Level 25
Small Guns +2 (50), Energy Weapons +8 (60), Unarmed +3 (40), Explosives +4 (50), Melee Weapons +1 (30), Big Guns +2 (40)
Mister Sandman
Level 26
Small Guns +2 (56), Energy Weapons +2 (62), Unarmed +2 (42), Explosives +2 (52), Melee Weapons +10 (44), Big Guns +2 (42)
No Weaknesses
Level 27
Small Guns +7 (63), Energy Weapons +3 (65), Explosives +1 (53), Melee Weapons +6 (50), Big Guns +3 (45)
Strong Back
Level 28
Small Guns +2 (65), Unarmed +6 (48), Explosives +2 (55), Melee Weapons +10 (60)
Rad Tolerance
Level 29
Small Guns +8 (73), Energy Weapons +5 (70), Unarmed +2 (50), Explosives +5 (60)
Bloody Mess
Level 30
Unarmed +6 (61), Big Guns +14 (64)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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