Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
4
 
Intelligence
4
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
40
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
26
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (10)
Lady Killer/Black Widow
Nerves of Steel
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 7 CH 3 IN 3 AG 7 LK 7
Small Guns, Repair, and Lockpick
Level 2
Energy Weapons +2 (20), Lockpick +2 (35), Repair +3 (30), Explosives +2 (20), Medicine +4 (16)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Small Guns +5 (40), Lockpick +5 (42), Repair +3 (35), Medicine +1 (19)
Intense Training (PE)
Level 4
Small Guns +5 (45), Lockpick +3 (45), Repair +5 (40), Medicine +1 (20)
Educated
Rad Regeneration
Level 5
Small Guns +8 (53), Repair +5 (45), Explosives +3 (25), Science +1 (15)
Comprehension
Level 6
Sneak +5 (25), Small Guns +2 (55), Lockpick +5 (50), Repair +5 (50)
Bloody Mess
Level 7
Sneak +2 (27), Small Guns +5 (60), Lockpick +5 (55), Repair +5 (55)
Gunslinger
Bobblehead (Charisma)
Level 8
Sneak +2 (29), Small Guns +5 (65), Lockpick +5 (60), Repair +5 (60)
Commando
Bobblehead (Luck)
Bobblehead (Agility)
Ant Sight
Level 9
Sneak +4 (35), Small Guns +3 (70), Lockpick +3 (65), Speech +1 (15), Repair +5 (65), Barter +1 (15)
Child at Heart
Bobblehead (Perception)
Hematophage
Level 10
Sneak +3 (38), Small Guns +5 (75), Lockpick +3 (70), Repair +5 (70), Explosives +1 (30)
Finesse
Bobblehead (Small Guns)
Level 11
Sneak +2 (40), Lockpick +5 (75), Repair +5 (75), Medicine +5 (25)
Strong Back
Bobblehead (Repair)
Bobblehead (Lockpick)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Level 12
Sneak +5 (45), Energy Weapons +4 (30), Medicine +5 (30), Big Guns +3 (23)
Sniper
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Level 13
Medicine +10 (40), Big Guns +7 (30)
Toughness
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Wired Reflexes
Level 14
Energy Weapons +5 (35), Explosives +5 (35), Barter +2 (17), Big Guns +5 (35)
Adamantium Skeleton
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Dream Crusher
Barkskin
Level 15
Sneak +5 (60), Energy Weapons +2 (37), Explosives +5 (40), Big Guns +5 (40)
Silent Running
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 16
Sneak +14 (74), Energy Weapons +3 (40)
Better Criticals
Bobblehead (Sneak)
Level 17
Sneak +1 (85), Energy Weapons +5 (45), Explosives +5 (45), Barter +1 (18), Medicine +5 (45)
Intense Training (EN)
Level 18
Explosives +5 (50), Barter +4 (22), Medicine +5 (50), Big Guns +3 (45)
Intense Training (ST)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Level 19
Energy Weapons +5 (50), Barter +7 (29), Medicine +5 (55)
Intense Training (EN)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 20
Energy Weapons +5 (65), Explosives +5 (65), Barter +6 (45), Big Guns +1 (60)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Level 21
Energy Weapons +5 (70), Explosives +5 (70), Barter +2 (47), Medicine +5 (70)
Concentrated Fire
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 22
Energy Weapons +5 (75), Explosives +5 (75), Barter +2 (49), Medicine +5 (75)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Nikola Tesla and You => Energy Weapons +2 (77)
Nikola Tesla and You => Energy Weapons +2 (79)
Power Armor Training
Level 23
Energy Weapons +1 (81), Explosives +1 (81), Barter +12 (62), Melee Weapons +1 (36), Medicine +1 (81), Big Guns +1 (62)
Intense Training (LK)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Level 24
Energy Weapons +5 (90), Explosives +5 (90), Barter +2 (64), Medicine +5 (90)
Intense Training (ST)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Level 25
Energy Weapons +1 (97), Explosives +1 (97), Barter +6 (70), Medicine +1 (95), Big Guns +8 (70)
Intense Training (PE)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Duck and Cover! => Explosives +2 (99)
Nikola Tesla and You => Energy Weapons +2 (99)
Level 26
Barter +5 (75), Science +7 (33), Big Guns +5 (75)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
Level 27
Science +17 (50)
Intense Training (LK)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Pitt Fighter
Booster Shot
Auto Expert
Level 28
Science +17 (67)
Rad Absorption
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Level 29
Science +17 (84)
Nerves of Steel
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Level 30
Barter +4 (95), Science +7 (95), Melee Weapons +2 (40), Big Guns +4 (95)
Action Boy/Girl
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Big Book of Science => Science +2 (100)
Deathliche, over 15 years ago:
This char is possible and I didnt have to get the almost perfect perk for it. Its the best, most flexible combat related char I think you can make. Its has all the best combat perks. This char can roam the Wastelands without fear of anything OR this char is the most FEARED in the Wastelands, however you play him.
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