Level 1
ST 7 PE 6 EN 7 CH 3 IN 3 AG 7 LK 7
Small Guns, Repair, and Lockpick
Level 2
Energy Weapons +2 (20), Lockpick +2 (35), Repair +3 (30), Explosives +2 (20), Medicine +4 (16)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Small Guns +5 (40), Lockpick +5 (42), Repair +3 (35), Medicine +1 (19)
Intense Training (PE)
Level 4
Small Guns +5 (45), Lockpick +3 (45), Repair +5 (40), Medicine +1 (20)
Educated
Rad Regeneration
Level 5
Small Guns +8 (53), Repair +5 (45), Explosives +3 (25), Science +1 (15)
Comprehension
Level 6
Sneak +5 (25), Small Guns +2 (55), Lockpick +5 (50), Repair +5 (50)
Bloody Mess
Level 7
Sneak +2 (27), Small Guns +5 (60), Lockpick +5 (55), Repair +5 (55)
Gunslinger
Bobblehead (Charisma)
Level 8
Sneak +2 (29), Small Guns +5 (65), Lockpick +5 (60), Repair +5 (60)
Commando
Bobblehead (Luck)
Bobblehead (Agility)
Ant Sight
Level 9
Sneak +4 (35), Small Guns +3 (70), Lockpick +3 (65), Speech +1 (15), Repair +5 (65), Barter +1 (15)
Child at Heart
Bobblehead (Perception)
Hematophage
Level 10
Sneak +3 (38), Small Guns +5 (75), Lockpick +3 (70), Repair +5 (70), Explosives +1 (30)
Finesse
Bobblehead (Small Guns)
Level 11
Sneak +2 (40), Lockpick +5 (75), Repair +5 (75), Medicine +5 (25)
Strong Back
Bobblehead (Repair)
Bobblehead (Lockpick)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Level 12
Sneak +5 (45), Energy Weapons +4 (30), Medicine +5 (30), Big Guns +3 (23)
Sniper
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Level 13
Medicine +10 (40), Big Guns +7 (30)
Toughness
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Wired Reflexes
Level 14
Energy Weapons +5 (35), Explosives +5 (35), Barter +2 (17), Big Guns +5 (35)
Adamantium Skeleton
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Dream Crusher
Barkskin
Level 15
Sneak +5 (60), Energy Weapons +2 (37), Explosives +5 (40), Big Guns +5 (40)
Silent Running
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 16
Sneak +14 (74), Energy Weapons +3 (40)
Better Criticals
Bobblehead (Sneak)
Level 17
Sneak +1 (85), Energy Weapons +5 (45), Explosives +5 (45), Barter +1 (18), Medicine +5 (45)
Intense Training (EN)
Level 18
Explosives +5 (50), Barter +4 (22), Medicine +5 (50), Big Guns +3 (45)
Intense Training (ST)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Level 19
Energy Weapons +5 (50), Barter +7 (29), Medicine +5 (55)
Intense Training (EN)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Bobblehead (Endurance)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 20
Energy Weapons +5 (65), Explosives +5 (65), Barter +6 (45), Big Guns +1 (60)
Grim Reaper's Sprint
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Level 21
Energy Weapons +5 (70), Explosives +5 (70), Barter +2 (47), Medicine +5 (70)
Concentrated Fire
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 22
Energy Weapons +5 (75), Explosives +5 (75), Barter +2 (49), Medicine +5 (75)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Nikola Tesla and You => Energy Weapons +2 (77)
Nikola Tesla and You => Energy Weapons +2 (79)
Power Armor Training
Level 23
Energy Weapons +1 (81), Explosives +1 (81), Barter +12 (62), Melee Weapons +1 (36), Medicine +1 (81), Big Guns +1 (62)
Intense Training (LK)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Level 24
Energy Weapons +5 (90), Explosives +5 (90), Barter +2 (64), Medicine +5 (90)
Intense Training (ST)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Level 25
Energy Weapons +1 (97), Explosives +1 (97), Barter +6 (70), Medicine +1 (95), Big Guns +8 (70)
Intense Training (PE)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Duck and Cover! => Explosives +2 (99)
Nikola Tesla and You => Energy Weapons +2 (99)
Level 26
Barter +5 (75), Science +7 (33), Big Guns +5 (75)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
Level 27
Science +17 (50)
Intense Training (LK)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Pitt Fighter
Booster Shot
Auto Expert
Level 28
Science +17 (67)
Rad Absorption
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Level 29
Science +17 (84)
Nerves of Steel
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Level 30
Barter +4 (95), Science +7 (95), Melee Weapons +2 (40), Big Guns +4 (95)
Action Boy/Girl
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Big Book of Science => Science +2 (100)