Strength
7
 
Perception
5
 
Endurance
4
 
Charisma
6
 
Intelligence
8
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
22
 
Big Guns
20
 
Energy Weapons
20
 
Explosives
16
 
Lockpick
30
 
Medicine
21
 
Melee Weapons
19
 
Repair
35
 
Science
36
 
Small Guns
36
 
Sneak
15
 
Speech
35
 
Unarmed
24
 
Gun Nut (2)
Level 1
ST 7 PE 5 EN 4 CH 6 IN 8 AG 5 LK 5
Lockpick, Science, and Speech
Level 2
Small Guns +11 (31), Speech +3 (35), Repair +4 (30)
Gun Nut
Level 3
Energy Weapons +5 (20), Explosives +1 (16), Barter +5 (22), Big Guns +7 (20)
Gun Nut
Bobblehead (Unarmed)
Pugilism Illustrated => Unarmed +1 (24)
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