Strength
3
 
Perception
7
 
Endurance
7
 
Charisma
3
 
Intelligence
5
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
1.5
 
Skill Points
15
 
Barter
12
 
Big Guns
45
 
Energy Weapons
20
 
Explosives
20
 
Lockpick
27
 
Medicine
31
 
Melee Weapons
12
 
Repair
31
 
Science
16
 
Small Guns
32
 
Sneak
24
 
Speech
12
 
Unarmed
20
 
Intense Training
Wired Reflexes
Level 1
ST 3 PE 6 EN 7 CH 3 IN 5 AG 9 LK 7
Big Guns, Repair, and Medicine
Level 2
Small Guns +8 (32), Lockpick +7 (27)
Intense Training (PE)
Bobblehead (Big Guns)
Wired Reflexes
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