Strength
5
 
Perception
10
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
410
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
52
 
Big Guns
30
 
Energy Weapons
73
 
Explosives
60
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
50
 
Repair
80
 
Science
90
 
Small Guns
100
 
Sneak
100
 
Speech
60
 
Unarmed
50
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Light Step
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 3 PE 7 EN 5 CH 1 IN 9 AG 7 LK 8
Speech, Sneak, Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 2
Lockpick +7 (30), Repair +5 (30), Explosives +1 (24), Science +1 (26), Medicine +5 (30)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Ant Might
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 3
Speech +14 (50), Repair +6 (48)
Intense Training (AG)
Level 4
Lockpick +10 (50), Explosives +2 (36), Medicine +8 (50)
Educated
Level 5
Energy Weapons +9 (42), Repair +2 (50), Science +12 (50)
Comprehension
Level 6
Energy Weapons +8 (50), Explosives +14 (50), Barter +1 (22)
Toughness
Level 7
Barter +23 (45)
Bloody Mess
Level 8
Small Guns +8 (60), Lockpick +10 (60), Barter +5 (50)
Strong Back
Level 9
Lockpick +15 (75), Science +8 (58)
Commando
Level 10
Unarmed +6 (35), Science +17 (75)
Finesse
Level 11
Unarmed +15 (50), Melee Weapons +8 (35)
Intense Training (PE)
Level 12
Melee Weapons +13 (48), Medicine +10 (60)
Silent Running
Level 13
Lockpick +18 (95), Science +3 (78), Melee Weapons +2 (50)
Sniper
Level 14
Small Guns +3 (63), Sneak +8 (70), Science +12 (90)
Light Step
Level 15
Small Guns +23 (86)
Cyborg
Level 16
Small Guns +14 (100), Sneak +9 (79)
Better Criticals
Level 17
Sneak +21 (100), Repair +2 (52)
Action Boy/Girl
Level 18
Speech +10 (60), Repair +8 (60), Explosives +5 (59)
Intense Training (PE)
Level 19
Energy Weapons +6 (70), Lockpick +3 (100), Repair +10 (70), Explosives +1 (60), Barter +2 (52), Big Guns +1 (30)
Chemist
Level 20
Energy Weapons +3 (73), Repair +10 (80), Medicine +10 (70)
Grim Reaper's Sprint
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