Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
6
 
Intelligence
4
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
12%
 
Dmg Resist
28%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
60
 
Big Guns
56
 
Energy Weapons
66
 
Explosives
60
 
Lockpick
54
 
Medicine
64
 
Melee Weapons
54
 
Repair
54
 
Science
64
 
Small Guns
54
 
Sneak
54
 
Speech
54
 
Unarmed
54
 
Action Boy/Girl
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Entomologist
Finesse
Fortune Finder
Grim Reaper's Sprint
Hematophage
Intense Training (5)
Lady Killer/Black Widow
Lawbringer
Pitt Fighter
Power Armor Training
Rad Regeneration
Scrounger
Strong Back
Toughness
Level 1
ST 8 PE 3 EN 8 CH 5 IN 3 AG 7 LK 6
Lockpick, Science, Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Level 2
Barter +14 (42)
Intense Training (AG)
Level 3
Barter +10 (52), Big Guns +4 (38)
Intense Training (AG)
Level 4
Energy Weapons +2 (26), Big Guns +12 (52)
Intense Training (EN)
Level 5
Energy Weapons +14 (40)
Lady Killer/Black Widow
Level 6
Energy Weapons +10 (50), Explosives +4 (28)
Comprehension
Level 7
Explosives +14 (42)
Bloody Mess
Level 8
Lockpick +5 (47), Explosives +8 (50), Medicine +1 (25)
Scrounger
Level 9
Medicine +14 (39)
Fortune Finder
Level 10
Melee Weapons +3 (39), Medicine +11 (50)
Finesse
Level 11
Repair +3 (27), Melee Weapons +11 (50)
Strong Back
Level 12
Repair +14 (41)
Toughness
Level 13
Repair +9 (50), Science +5 (47)
Entomologist
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Duck and Cover! => Explosives +2 (52)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Level 14
Small Guns +8 (47), Sneak +6 (42)
Cyborg
Level 15
Unarmed +6 (42), Sneak +8 (50)
Lawbringer
Level 16
Small Guns +1 (48), Lockpick +1 (48), Unarmed +8 (50), Speech +1 (44), Barter +2 (54), Science +1 (62)
Action Boy/Girl
Level 17
Energy Weapons +2 (64), Lockpick +2 (52), Repair +2 (52), Explosives +2 (56), Melee Weapons +2 (52), Big Guns +2 (54), Medicine +2 (62)
Intense Training (PE)
Level 18
Small Guns +2 (50), Unarmed +2 (52), Speech +2 (46), Sneak +2 (52), Repair +2 (54), Barter +2 (56), Science +2 (64)
Intense Training (PE)
Level 19
Unarmed +2 (54), Speech +6 (52), Explosives +2 (60), Barter +2 (58), Big Guns +2 (56)
Better Criticals
Auto Expert
Barkskin
Booster Shot
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Level 20
Small Guns +4 (54), Speech +2 (54), Sneak +2 (54), Barter +2 (60), Melee Weapons +2 (54), Medicine +2 (64)
Grim Reaper's Sprint
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