Level 1
ST 5 PE 6 EN 6 CH 1 IN 7 AG 8 LK 7
Small Guns, Sneak, and Lockpick
Level 2
Sneak +3 (40), Small Guns +3 (40), Lockpick +1 (34), Repair +10 (32)
Intense Training (IN)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Explosives +12 (30), Barter +6 (14)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 4
Sneak +5 (45), Small Guns +5 (45), Lockpick +6 (40), Barter +3 (17)
Educated
Bobblehead (Luck)
Level 5
Big Guns +22 (40)
Comprehension
Bobblehead (Science)
Ant Sight
Level 6
Sneak +5 (52), Small Guns +5 (52), Lockpick +8 (50), Speech +4 (12)
Intense Training (AG)
Bobblehead (Repair)
Hematophage
Level 7
Sneak +3 (55), Small Guns +3 (55), Lockpick +5 (55), Speech +8 (20), Barter +3 (20)
Bloody Mess
Bobblehead (Agility)
Barkskin
Level 8
Sneak +3 (60), Small Guns +3 (60), Lockpick +5 (60), Speech +5 (25), Barter +5 (25), Medicine +1 (35)
Toughness
Bobblehead (Perception)
Rad Regeneration
Level 9
Sneak +4 (64), Small Guns +4 (64), Lockpick +2 (64), Barter +12 (37)
Commando
Bobblehead (Explosives)
Level 10
Speech +9 (34), Barter +13 (50)
Scrounger
Bobblehead (Speech)
Wired Reflexes
Level 11
Energy Weapons +16 (38), Speech +6 (50)
Finesse
Bobblehead (Endurance)
Level 12
Energy Weapons +12 (50), Medicine +10 (45)
Silent Running
Bobblehead (Charisma)
Level 13
Energy Weapons +10 (60), Barter +12 (64)
Sniper
Bobblehead (Small Guns)
Level 14
Science +7 (41), Medicine +15 (60)
Lawbringer
Bobblehead (Sneak)
Level 15
Repair +3 (47), Science +19 (60)
Cyborg
Bobblehead (Lockpick)
Power Armor Training
Level 16
Speech +9 (61), Repair +13 (60)
Action Boy/Girl
Bobblehead (Barter)
Level 17
Big Guns +22 (64)
Better Criticals
Bobblehead (Melee Weapons)
Level 18
Explosives +20 (64), Melee Weapons +2 (30)
Fast Metabolism
Bobblehead (Big Guns)
Level 19
Melee Weapons +22 (52)
Concentrated Fire
Bobblehead (Energy Weapons)
Level 20
Repair +4 (64), Science +2 (62), Melee Weapons +12 (64), Medicine +4 (64)
Grim Reaper's Sprint
Bobblehead (Unarmed)
Level 21
Unarmed +17 (47), Speech +3 (64), Science +2 (64)
Solar Powered
Xenotech Expert
Level 22
Unarmed +17 (64), Speech +5 (69)
Puppies!
Level 23
Energy Weapons +20 (100), Barter +2 (76)
Explorer
Pitt Fighter
Level 24
Barter +22 (100)
No Weaknesses
Level 25
Speech +22 (97)
Adamantium Skeleton
Superior Defender
Level 26
Lockpick +22 (96)
Rad Tolerance
Level 27
Small Guns +12 (86), Lockpick +4 (100), Repair +6 (70)
Warmonger
Covert Ops
Level 28
Sneak +16 (100), Small Guns +6 (95)
Nerves of Steel
Ghoul Ecology
Level 29
Small Guns +5 (100), Repair +17 (87)
Rad Absorption
Punga Power!
Level 30
Speech +3 (100), Medicine +19 (84)
Almost Perfect
Big Guns, 1.04, Fort Constantine, CO quarters, inside open safe.
Endurance, 1.07, Deathclaw Sanctuary, initial chamber, next to corpse pile.
Explosives, 1.11, WKML Broadcast Station, Sealed Cistern, nest to ham radio.
Speech, 2.08, Paradise Falls, Eulogy's Pad, on table.
Perception, 3.03, The Republic of Dave, Museum of Dave, bookcase.
Agility, 3.06, Greener Pastures Disposal Site, Office, on table.
Repair, 5.07, Arefu, Evan King's house, on table.
Science, 5.12, Vault 106, living quarters, medical bay easter wall, on shelves.
Charisma, 6.06, Vault 108, Cloning Lab, on table.
Lockpick, 6.07, Bethesda Ruins, B. Office East, top floor, on desk in central room.
Small Guns, 6.11, National Guard Depot, Armory, shelf in equipment storage.
Sneak, 7.01, Yao Guai Tunnels, Y. G. Den, on metal crate, eastern area of central cavern.
Barter, 7.04, Evergreen Mills, Bazaar, Jack's northeast alcove; top right shelf behind the Work Bench.
Melee Weapons, 7.11, Dunwich Building, Virulent Underchambers, mall maintenance room.
Unarmed, 7.C, Rockopolis, next to Argyle's body.
Medicine, 8.01, Vault 101, Dad's clinic table.
Strength, 8.03, Megaton, Lucas Simm's House, sheriff's bedroom, on table.
Intelligence, 9.15, Rivet City, Science Lab, on table.
Luck, 16.03, Arlington House, cellar shelves.