Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
79
 
Energy Weapons
100
 
Explosives
67
 
Lockpick
100
 
Medicine
84
 
Melee Weapons
71
 
Repair
88
 
Science
68
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
69
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Absorption
Rad Regeneration
Rad Tolerance
Scrounger
Silent Running
Sniper
Solar Powered
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 1 IN 7 AG 8 LK 7
Small Guns, Sneak, and Lockpick
Level 2
Sneak +3 (40), Small Guns +3 (40), Lockpick +1 (34), Repair +10 (32)
Intense Training (IN)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Explosives +12 (30), Barter +6 (14)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 4
Sneak +5 (45), Small Guns +5 (45), Lockpick +6 (40), Barter +3 (17)
Educated
Bobblehead (Luck)
Level 5
Big Guns +22 (40)
Comprehension
Bobblehead (Science)
Ant Sight
Level 6
Sneak +5 (52), Small Guns +5 (52), Lockpick +8 (50), Speech +4 (12)
Intense Training (AG)
Bobblehead (Repair)
Hematophage
Level 7
Sneak +3 (55), Small Guns +3 (55), Lockpick +5 (55), Speech +8 (20), Barter +3 (20)
Bloody Mess
Bobblehead (Agility)
Barkskin
Level 8
Sneak +3 (60), Small Guns +3 (60), Lockpick +5 (60), Speech +5 (25), Barter +5 (25), Medicine +1 (35)
Toughness
Bobblehead (Perception)
Rad Regeneration
Level 9
Sneak +4 (64), Small Guns +4 (64), Lockpick +2 (64), Barter +12 (37)
Commando
Bobblehead (Explosives)
Level 10
Speech +9 (34), Barter +13 (50)
Scrounger
Bobblehead (Speech)
Wired Reflexes
Level 11
Energy Weapons +16 (38), Speech +6 (50)
Finesse
Bobblehead (Endurance)
Level 12
Energy Weapons +12 (50), Medicine +10 (45)
Silent Running
Bobblehead (Charisma)
Level 13
Energy Weapons +10 (60), Barter +12 (64)
Sniper
Bobblehead (Small Guns)
Level 14
Science +7 (41), Medicine +15 (60)
Lawbringer
Bobblehead (Sneak)
Level 15
Repair +3 (47), Science +19 (60)
Cyborg
Bobblehead (Lockpick)
Power Armor Training
Level 16
Speech +9 (61), Repair +13 (60)
Action Boy/Girl
Bobblehead (Barter)
Level 17
Big Guns +22 (64)
Better Criticals
Bobblehead (Melee Weapons)
Level 18
Explosives +20 (64), Melee Weapons +2 (30)
Fast Metabolism
Bobblehead (Big Guns)
Level 19
Melee Weapons +22 (52)
Concentrated Fire
Bobblehead (Energy Weapons)
Level 20
Repair +4 (64), Science +2 (62), Melee Weapons +12 (64), Medicine +4 (64)
Grim Reaper's Sprint
Bobblehead (Unarmed)
Level 21
Unarmed +17 (47), Speech +3 (64), Science +2 (64)
Solar Powered
Xenotech Expert
Level 22
Unarmed +17 (64), Speech +5 (69)
Puppies!
Level 23
Energy Weapons +20 (100), Barter +2 (76)
Explorer
Pitt Fighter
Level 24
Barter +22 (100)
No Weaknesses
Level 25
Speech +22 (97)
Adamantium Skeleton
Superior Defender
Level 26
Lockpick +22 (96)
Rad Tolerance
Level 27
Small Guns +12 (86), Lockpick +4 (100), Repair +6 (70)
Warmonger
Covert Ops
Level 28
Sneak +16 (100), Small Guns +6 (95)
Nerves of Steel
Ghoul Ecology
Level 29
Small Guns +5 (100), Repair +17 (87)
Rad Absorption
Punga Power!
Level 30
Speech +3 (100), Medicine +19 (84)
Almost Perfect
Samji, over 14 years ago:
Energy Weapons, 1.01, Raven Rock, level 2, Col. Autumn's quarters, on table.
Big Guns, 1.04, Fort Constantine, CO quarters, inside open safe.
Endurance, 1.07, Deathclaw Sanctuary, initial chamber, next to corpse pile.
Explosives, 1.11, WKML Broadcast Station, Sealed Cistern, nest to ham radio.
Speech, 2.08, Paradise Falls, Eulogy's Pad, on table.
Perception, 3.03, The Republic of Dave, Museum of Dave, bookcase.
Agility, 3.06, Greener Pastures Disposal Site, Office, on table.
Repair, 5.07, Arefu, Evan King's house, on table.
Science, 5.12, Vault 106, living quarters, medical bay easter wall, on shelves.
Charisma, 6.06, Vault 108, Cloning Lab, on table.
Lockpick, 6.07, Bethesda Ruins, B. Office East, top floor, on desk in central room.
Small Guns, 6.11, National Guard Depot, Armory, shelf in equipment storage.
Sneak, 7.01, Yao Guai Tunnels, Y. G. Den, on metal crate, eastern area of central cavern.
Barter, 7.04, Evergreen Mills, Bazaar, Jack's northeast alcove; top right shelf behind the Work Bench.
Melee Weapons, 7.11, Dunwich Building, Virulent Underchambers, mall maintenance room.
Unarmed, 7.C, Rockopolis, next to Argyle's body.
Medicine, 8.01, Vault 101, Dad's clinic table.
Strength, 8.03, Megaton, Lucas Simm's House, sheriff's bedroom, on table.
Intelligence, 9.15, Rivet City, Science Lab, on table.
Luck, 16.03, Arlington House, cellar shelves.
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