Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert
Educated
Finesse
Hematophage
Intense Training (5)
Lady Killer/Black Widow
Lawbringer
Light Step
Mister Sandman
Nerves of Steel
Pitt Fighter
Power Armor Training
Puppies!
Rad Absorption
Rad Resistance
Scoundrel
Silent Running
Sniper
Strong Back
Warmonger
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 5 IN 6 AG 6 LK 6
Small Guns, Repair, and Explosives
Level 2
Sneak +2 (19), Small Guns +3 (35), Lockpick +2 (19), Repair +3 (35), Explosives +3 (35), Science +1 (18), Medicine +2 (19)
Lady Killer/Black Widow
Level 3
Sneak +2 (21), Small Guns +2 (37), Lockpick +2 (21), Unarmed +1 (18), Speech +1 (18), Repair +2 (37), Explosives +1 (36), Barter +1 (18), Science +2 (20), Medicine +2 (21)
Intense Training (CH)
Level 4
Sneak +3 (24), Small Guns +3 (40), Lockpick +1 (22), Speech +1 (19), Repair +1 (38), Explosives +4 (40), Barter +1 (19), Science +1 (21), Medicine +1 (22)
Educated
Level 5
Sneak +19 (43)
Child at Heart
Level 6
Sneak +2 (45), Small Guns +5 (45), Repair +7 (45), Explosives +5 (45)
Comprehension
Level 7
Sneak +1 (48), Small Guns +1 (48), Lockpick +4 (26), Speech +1 (20), Repair +1 (46), Explosives +1 (46), Barter +1 (20), Science +5 (26), Medicine +4 (26)
Intense Training (AG)
Level 8
Sneak +2 (50), Small Guns +2 (50), Lockpick +4 (30), Repair +4 (50), Explosives +4 (50), Science +1 (27), Medicine +2 (28)
Commando
Level 9
Lockpick +1 (31), Speech +6 (26), Barter +5 (25), Science +4 (31), Medicine +3 (31)
Strong Back
Level 10
Sneak +10 (60), Small Guns +9 (59)
Finesse
Level 11
Small Guns +1 (60), Lockpick +3 (34), Speech +4 (30), Barter +5 (30), Science +3 (34), Medicine +3 (34)
Mister Sandman
Level 12
Lockpick +6 (40), Barter +1 (31), Science +6 (40), Medicine +6 (40)
Sniper
Level 13
Lockpick +3 (43), Speech +5 (35), Repair +1 (51), Barter +4 (35), Science +3 (43), Medicine +3 (43)
Silent Running
Level 14
Science +2 (45), Medicine +17 (60)
Lawbringer
Level 15
Repair +4 (55), Science +15 (60)
Cyborg
Level 16
Lockpick +4 (47), Speech +5 (40), Repair +5 (60), Barter +5 (40)
Better Criticals
Level 17
Lockpick +9 (56), Explosives +10 (60)
Action Boy/Girl
Level 18
Energy Weapons +19 (48)
Intense Training (PE)
Level 19
Small Guns +7 (67), Energy Weapons +12 (60)
Concentrated Fire
Level 20
Small Guns +3 (70), Speech +3 (48), Explosives +8 (70), Barter +5 (50)
Scoundrel
Level 21
Lockpick +2 (60), Speech +2 (50), Melee Weapons +15 (30)
Light Step
Level 22
Unarmed +9 (27), Melee Weapons +10 (40)
Puppies!
Level 23
Big Guns +19 (36)
Rad Resistance
Level 24
Unarmed +16 (43), Melee Weapons +3 (43)
Intense Training (IN)
Level 25
Unarmed +3 (48), Melee Weapons +6 (49), Big Guns +11 (49)
Intense Training (EN)
Level 26
Unarmed +5 (53), Speech +3 (53), Barter +4 (54), Melee Weapons +4 (53), Big Guns +4 (53)
Warmonger
Level 27
Unarmed +4 (57), Speech +4 (57), Barter +4 (58), Melee Weapons +4 (57), Big Guns +4 (57)
Nerves of Steel
Level 28
Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +4 (61), Speech +4 (61), Barter +3 (61), Melee Weapons +3 (60), Big Guns +4 (61)
Rad Absorption
Level 29
Unarmed +4 (65), Speech +4 (65), Repair +3 (65), Science +3 (65), Melee Weapons +5 (65), Medicine +1 (63)
Demolition Expert
Level 30
Energy Weapons +4 (71), Lockpick +4 (71), Unarmed +1 (72), Repair +1 (72), Barter +2 (71), Science +1 (72), Medicine +3 (72), Big Guns +4 (71)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
Booster Shot
Covert Ops
Hematophage
Power Armor Training
Wired Reflexes
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Duck and Cover! => Explosives +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (87)
Paradise Lost => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Barkskin
Pitt Fighter
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