Strength
8
 
Perception
10
 
Endurance
8
 
Charisma
5
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
230
 
Critical Chance
10%
 
Dmg Resist
18%
 
Hit Points
580
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Daddy's Boy/Girl (2)
Deep Sleep
Dream Crusher
Educated
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Life Giver
No Weaknesses
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Rad Tolerance
Size Matters (3)
Solar Powered
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 5 LK 10
Small Guns, Energy Weapons, and Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Booster Shot
Hematophage
Wired Reflexes
Pitt Fighter
Auto Expert
Barkskin
Covert Ops
Rad Regeneration
Power Armor Training
Dream Crusher
Level 2
Energy Weapons +1 (49), Lockpick +1 (37), Barter +17 (38), Big Guns +1 (30)
Intense Training (PE)
Level 3
Barter +20 (58)
Intense Training (PE)
Level 4
Big Guns +20 (50)
Educated
Level 5
Lockpick +1 (40), Speech +16 (37), Explosives +6 (41)
Comprehension
Level 6
Lockpick +10 (52), Explosives +9 (52), Medicine +4 (41)
Intense Training (PE)
Level 7
Melee Weapons +14 (43), Medicine +9 (50)
Intense Training (AG)
Level 8
Sneak +3 (36), Repair +13 (50), Melee Weapons +7 (50)
Intense Training (AG)
Level 9
Sneak +14 (50), Unarmed +9 (40)
Intense Training (EN)
Level 10
Unarmed +10 (50), Speech +13 (50)
Intense Training (ST)
Level 11
Sneak +5 (55), Small Guns +4 (55), Energy Weapons +2 (55), Unarmed +5 (55), Speech +5 (55), Barter +2 (60)
Intense Training (ST)
Level 12
Sneak +5 (60), Small Guns +5 (60), Unarmed +3 (60), Speech +5 (60), Science +5 (60)
Intense Training (EN)
Level 13
Sneak +3 (65), Speech +5 (65), Repair +5 (55), Science +5 (65), Medicine +5 (55)
Intense Training (AG)
Level 14
Energy Weapons +5 (60), Explosives +8 (60), Barter +5 (65), Medicine +5 (60)
Size Matters
Level 15
Energy Weapons +5 (65), Lockpick +8 (60), Repair +5 (60), Explosives +5 (65)
Size Matters
Level 16
Small Guns +3 (65), Unarmed +5 (65), Repair +9 (69), Melee Weapons +6 (60)
Size Matters
Level 17
Sneak +5 (70), Unarmed +2 (67), Speech +5 (70), Repair +1 (70), Melee Weapons +10 (70)
Tag! (Medicine)
Level 18
Energy Weapons +5 (70), Lockpick +5 (65), Unarmed +3 (70), Explosives +5 (70), Barter +5 (70)
Life Giver (Medicine)
Level 19
Small Guns +3 (68), Lockpick +10 (75), Barter +10 (80)
Daddy's Boy/Girl (Medicine)
Level 20
Small Guns +8 (76), Energy Weapons +5 (75), Explosives +5 (75), Melee Weapons +5 (75)
Solar Powered (Medicine)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 21
Sneak +10 (80), Small Guns +4 (80), Barter +9 (89)
Grim Reaper's Sprint (Medicine)
Level 22
Energy Weapons +12 (87), Barter +11 (100)
Deep Sleep (Medicine)
Level 23
Small Guns +10 (90), Energy Weapons +13 (100)
Daddy's Boy/Girl (Medicine)
Level 24
Explosives +23 (98)
No Weaknesses (Medicine)
Level 25
Speech +23 (99)
Thief (Medicine)
Level 26
Sneak +15 (100), Speech +1 (100), Explosives +2 (100), Medicine +5 (90)
Rad Tolerance (Medicine)
Level 27
Small Guns +3 (93), Lockpick +20 (100)
Bloody Mess (Medicine)
Level 28
Small Guns +7 (100), Unarmed +16 (86)
Toughness (Medicine)
Level 29
Repair +18 (88), Melee Weapons +5 (80)
Rad Absorption (Medicine)
Level 30
Unarmed +6 (92), Repair +4 (92), Melee Weapons +11 (91), Medicine +2 (92)
Nuclear Anomaly (Medicine)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
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