Level 1
ST 4 PE 7 EN 7 CH 1 IN 9 AG 6 LK 6
Speech, Sneak, and Science
Bobblehead (Medicine)
Level 2
Small Guns +1 (23), Speech +18 (40)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +6 (34), Lockpick +6 (25), Explosives +8 (27)
Gun Nut
Level 4
Small Guns +10 (44), Science +10 (50)
Educated
Bobblehead (Strength)
Level 5
Small Guns +23 (72)
Gun Nut
Level 6
Explosives +23 (50)
Toughness
Level 7
Sneak +13 (45), Small Guns +10 (82)
Demolition Expert
Level 8
Sneak +23 (68)
Strong Back
Level 9
Sneak +4 (72), Science +10 (60), Medicine +9 (44)
Scrounger
Level 10
Repair +7 (47), Medicine +16 (60)
Finesse
Level 11
Repair +23 (70)
Commando
Level 12
Energy Weapons +15 (34), Repair +8 (78)
Silent Running
Level 13
Energy Weapons +23 (57)
Sniper
Level 14
Energy Weapons +15 (82), Melee Weapons +8 (23)
Cyborg
Level 15
Explosives +10 (60), Melee Weapons +13 (36)
Demolition Expert
Level 16
Melee Weapons +23 (59)
Better Criticals
Level 17
Explosives +2 (62), Melee Weapons +21 (80)
Action Boy/Girl
Level 18
Unarmed +3 (22), Explosives +20 (82)
Concentrated Fire
Level 19
Unarmed +23 (45)
Demolition Expert
Level 20
Unarmed +23 (68)
Grim Reaper's Sprint
Level 21
Unarmed +14 (82), Big Guns +9 (28)
Ninja
Level 22
Big Guns +23 (51)
Iron Fist
Level 23
Big Guns +23 (74)
Iron Fist
Level 24
Medicine +15 (75), Big Guns +8 (82)
Iron Fist
Level 25
Science +10 (70), Medicine +13 (88)
Paralyzing Palm
Level 26
Lockpick +23 (48)
Gunslinger
Level 27
Lockpick +23 (71)
Pyromaniac
Level 28
Lockpick +8 (79), Barter +7 (14), Science +8 (78)
Chemist
Level 29
Barter +23 (37)
Quantum Chemist
Level 30
Barter +23 (78)
Almost Perfect
Ant Might
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Wired Reflexes
This build assumes that you have access to all of the DLC and that you don't mind making a trip to Rivet City at lvl 2, saving Megaton, or repeatedly playing through Operation Anchorage from levels 4-30
Lockpick: Lag-Bolt's Shades (+3 Lockpick, +3 Sneak)
Medicine: The Surgeon's Lab Coat (Red Racer Facility +10)
Repair: Workman's Coveralls (Point Lookout +10)
Science: Lesko's Lab Coat (Ask Lesko for an incentive +10)
Speech: Yew's Bear charm, Naughty Nightwear, Button's Wig (+30 total)
Covert Ops could be taken to eliminate the need for the LB shades
but it shuts off access to Operation Anchorage replays
(At lvl 30 the only advantage of playing OA is the ammo you can take from the sim
or just for the fun of it)