Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Light Step
Nerves of Steel
Pitt Fighter
Power Armor Training
Puppies!
Rad Absorption
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 5 IN 9 AG 5 LK 5
Science, Small Guns, and Speech
Level 2
Sneak +3 (18), Lockpick +5 (20), Repair +2 (25), Explosives +5 (20), Barter +2 (17), Big Guns +2 (21)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Sneak +2 (32), Small Guns +2 (44), Energy Weapons +4 (29), Lockpick +4 (34), Unarmed +2 (31), Explosives +2 (32), Barter +2 (29), Melee Weapons +2 (27)
Intense Training (AG)
Ant Sight
Wired Reflexes
Rad Regeneration
Barkskin
Level 4
Sneak +2 (34), Small Guns +2 (46), Energy Weapons +2 (33), Unarmed +2 (33), Repair +2 (39), Barter +4 (33), Melee Weapons +2 (29), Medicine +2 (37), Big Guns +2 (33)
Educated
Level 5
Sneak +2 (36), Energy Weapons +2 (35), Lockpick +2 (38), Unarmed +3 (36), Repair +2 (41), Explosives +2 (36), Barter +2 (35), Melee Weapons +4 (33), Medicine +2 (39), Big Guns +2 (35)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (41)
Dean's Electronics => Repair +2 (43)
Duck and Cover! => Explosives +2 (38)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (48)
Pugilism Illustrated => Unarmed +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Grognak the Barbarian => Melee Weapons +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Nikola Tesla and You => Energy Weapons +2 (37)
Lying, Congressional Style => Speech +2 (42)
Level 6
Energy Weapons +2 (39), Lockpick +6 (44), Unarmed +2 (40), Repair +1 (44), Explosives +2 (40), Barter +2 (39), Melee Weapons +4 (41), Medicine +2 (43), Big Guns +2 (39)
Toughness
Level 7
Sneak +2 (42), Energy Weapons +2 (41), Lockpick +4 (48), Unarmed +2 (42), Speech +2 (44), Repair +2 (46), Explosives +2 (42), Barter +2 (41), Melee Weapons +2 (43), Medicine +1 (44), Big Guns +2 (41)
Entomologist
Tumblers Today => Lockpick +2 (50)
Guns and Bullets => Small Guns +2 (50)
Duck and Cover! => Explosives +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Big Book of Science => Science +2 (56)
Lying, Congressional Style => Speech +2 (46)
Nikola Tesla and You => Energy Weapons +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
Tumblers Today => Lockpick +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Pugilism Illustrated => Unarmed +2 (44)
Level 8
Sneak +2 (46), Energy Weapons +2 (45), Unarmed +2 (46), Speech +2 (48), Repair +2 (48), Explosives +2 (46), Barter +2 (45), Melee Weapons +3 (46), Medicine +4 (50), Big Guns +2 (45)
Commando
Level 9
Sneak +4 (50), Energy Weapons +3 (48), Unarmed +4 (50), Speech +2 (50), Repair +2 (50), Barter +5 (50), Big Guns +3 (48)
Strong Back
Level 10
Sneak +4 (54), Small Guns +1 (51), Energy Weapons +2 (50), Lockpick +2 (54), Explosives +4 (50), Science +4 (60), Melee Weapons +4 (50), Big Guns +2 (50)
Finesse
Level 11
Sneak +2 (56), Small Guns +1 (52), Energy Weapons +2 (52), Lockpick +2 (56), Unarmed +2 (52), Speech +2 (54), Repair +2 (52), Explosives +2 (52), Barter +2 (54), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +2 (52)
Intense Training (CH)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Guns and Bullets => Small Guns +2 (54)
Grognak the Barbarian => Melee Weapons +2 (54)
Duck and Cover! => Explosives +2 (54)
Nikola Tesla and You => Energy Weapons +2 (54)
Pugilism Illustrated => Unarmed +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Level 12
Sneak +2 (60), Small Guns +2 (56), Energy Weapons +2 (56), Lockpick +2 (58), Unarmed +1 (55), Speech +2 (56), Explosives +2 (56), Barter +2 (56), Science +2 (62), Melee Weapons +2 (56), Medicine +2 (54), Big Guns +2 (56)
Fast Metabolism
Level 13
Small Guns +2 (58), Energy Weapons +2 (58), Lockpick +2 (60), Unarmed +1 (56), Speech +2 (58), Repair +4 (56), Explosives +2 (58), Barter +2 (58), Melee Weapons +2 (58), Medicine +2 (56), Big Guns +2 (58)
Silent Running
Level 14
Small Guns +2 (60), Energy Weapons +2 (60), Unarmed +2 (58), Speech +2 (60), Repair +3 (59), Explosives +2 (60), Barter +2 (60), Melee Weapons +2 (60), Medicine +4 (60), Big Guns +2 (60)
Light Step
Level 15
Small Guns +4 (64), Lockpick +4 (64), Unarmed +2 (60), Speech +2 (62), Repair +1 (60), Explosives +2 (62), Science +4 (66), Melee Weapons +2 (62), Medicine +2 (62)
Cyborg
Level 16
Small Guns +2 (66), Lockpick +2 (66), Unarmed +3 (63), Repair +2 (62), Explosives +2 (64), Barter +2 (62), Science +4 (70), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +2 (62)
Action Boy/Girl
Level 17
Lockpick +8 (74), Explosives +2 (66), Barter +2 (64), Science +5 (75), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +2 (64)
Animal Friend
Bobblehead (Luck)
Level 18
Small Guns +2 (68), Lockpick +1 (75), Unarmed +2 (65), Speech +2 (64), Repair +4 (66), Explosives +2 (68), Barter +4 (68), Melee Weapons +2 (68), Medicine +2 (83), Big Guns +2 (66)
Tag! (Medicine)
Level 19
Sneak +4 (74), Small Guns +2 (70), Unarmed +1 (66), Speech +2 (66), Repair +4 (70), Explosives +2 (70), Barter +2 (70), Melee Weapons +2 (70), Big Guns +4 (70)
Animal Friend (Medicine)
Level 20
Energy Weapons +2 (72), Lockpick +3 (78), Unarmed +4 (70), Speech +4 (70), Repair +2 (72), Explosives +1 (71), Barter +2 (72), Science +3 (78), Big Guns +2 (72)
Grim Reaper's Sprint (Medicine)
Level 21
Small Guns +4 (74), Energy Weapons +3 (75), Lockpick +2 (80), Speech +2 (72), Repair +2 (74), Explosives +2 (73), Barter +2 (74), Science +2 (80), Melee Weapons +2 (72), Big Guns +2 (74)
Robotics Expert (Medicine)
Level 22
Sneak +2 (76), Small Guns +2 (76), Unarmed +4 (74), Speech +2 (74), Repair +2 (76), Explosives +3 (76), Barter +2 (76), Science +2 (82), Melee Weapons +2 (74), Big Guns +2 (76)
Puppies! (Medicine)
Level 23
Sneak +4 (80), Small Guns +2 (78), Energy Weapons +1 (76), Lockpick +5 (85), Unarmed +2 (76), Speech +2 (76), Science +4 (86), Medicine +1 (84), Big Guns +2 (78)
Sniper (Medicine)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Nikola Tesla and You => Energy Weapons +2 (78)
Nikola Tesla and You => Energy Weapons +2 (80)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
Level 24
Small Guns +2 (86), Energy Weapons +2 (82), Lockpick +3 (92), Speech +2 (82), Repair +2 (82), Explosives +2 (82), Barter +2 (82), Science +2 (92), Melee Weapons +2 (80), Medicine +2 (90), Big Guns +2 (84)
Intense Training (AG)
Level 25
Small Guns +2 (88), Energy Weapons +2 (84), Lockpick +2 (94), Unarmed +1 (81), Repair +2 (84), Explosives +2 (84), Barter +2 (84), Science +2 (94), Melee Weapons +4 (84), Medicine +2 (92), Big Guns +2 (86)
Better Criticals (Medicine)
Level 26
Energy Weapons +2 (86), Lockpick +2 (96), Unarmed +5 (86), Repair +2 (86), Explosives +2 (86), Barter +2 (86), Science +2 (96), Melee Weapons +2 (86), Medicine +2 (94), Big Guns +2 (88)
Nerves of Steel (Medicine)
Level 27
Sneak +4 (90), Small Guns +2 (90), Energy Weapons +2 (88), Unarmed +4 (90), Speech +2 (84), Repair +2 (88), Explosives +2 (88), Melee Weapons +2 (88), Medicine +1 (95), Big Guns +2 (90)
Concentrated Fire (Medicine)
Level 28
Energy Weapons +2 (90), Lockpick +4 (100), Speech +6 (90), Repair +2 (90), Explosives +2 (90), Barter +4 (90), Science +1 (97), Melee Weapons +2 (90)
Rad Absorption (Medicine)
Level 29
Small Guns +4 (94), Energy Weapons +4 (94), Unarmed +4 (94), Repair +2 (92), Science +3 (100), Melee Weapons +5 (95), Medicine +1 (96)
Gunslinger (Medicine)
Level 30
Small Guns +5 (100), Energy Weapons +6 (100), Repair +8 (100), Medicine +4 (100)
Almost Perfect (Medicine)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Auto Expert
Booster Shot
Power Armor Training
Pitt Fighter
Hematophage
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