Strength
7
 
Perception
3
 
Endurance
2
 
Charisma
3
 
Intelligence
7
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
13
 
Big Guns
11
 
Energy Weapons
46
 
Explosives
13
 
Lockpick
46
 
Medicine
21
 
Melee Weapons
21
 
Repair
100
 
Science
21
 
Small Guns
40
 
Sneak
25
 
Speech
13
 
Unarmed
11
 
Comprehension
Educated
Gun Nut (3)
Level 1
ST 7 PE 3 EN 2 CH 3 IN 7 AG 9 LK 9
Energy Weapons, Repair, and Lockpick
Level 2
Repair +17 (58)
Gun Nut
Level 3
Repair +17 (80)
Gun Nut
Level 4
Lockpick +2 (30), Repair +15 (100)
Gun Nut
Level 5
Energy Weapons +9 (37), Lockpick +8 (38)
Comprehension
Level 6
Energy Weapons +9 (46), Lockpick +8 (46)
Educated
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