Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
20
 
Big Guns
15
 
Energy Weapons
30
 
Explosives
30
 
Lockpick
15
 
Medicine
25
 
Melee Weapons
30
 
Repair
40
 
Science
40
 
Small Guns
40
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Small Guns, Explosives, and Melee Weapons
Level 2
Energy Weapons +10 (25), Repair +5 (35), Science +5 (30)
Gun Nut
Level 3
Energy Weapons +5 (30), Barter +5 (20), Science +10 (40)
Gun Nut
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