Level 1
ST 5 PE 6 EN 6 CH 3 IN 7 AG 7 LK 6
Small Guns, Lockpick, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Level 2
Speech +9 (20), Barter +7 (18), Science +1 (22)
Intense Training (IN)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Wired Reflexes
Rad Regeneration
Power Armor Training
Level 3
Small Guns +3 (50), Lockpick +5 (50), Speech +2 (35), Repair +1 (50), Explosives +5 (35), Barter +2 (33), Medicine +1 (35)
Intense Training (LK)
Level 4
Energy Weapons +2 (32), Explosives +5 (40), Barter +7 (40), Medicine +5 (40)
Educated
Level 5
Speech +5 (40), Sneak +8 (40), Science +5 (40), Big Guns +4 (34)
Comprehension
Level 6
Energy Weapons +8 (40), Unarmed +3 (33), Melee Weapons +5 (35), Big Guns +6 (40)
Toughness
Level 7
Unarmed +7 (40), Explosives +10 (50), Melee Weapons +5 (40)
Gunslinger
Level 8
Sneak +10 (50), Science +10 (50), Medicine +2 (42)
Strong Back
Level 9
Speech +10 (51), Melee Weapons +10 (51), Medicine +2 (45)
Intense Training (LK)
Level 10
Energy Weapons +5 (46), Unarmed +5 (46), Barter +5 (46), Big Guns +5 (46), Medicine +2 (47)
Finesse
Level 11
Small Guns +3 (54), Energy Weapons +2 (50), Lockpick +1 (54), Unarmed +2 (48), Speech +1 (52), Sneak +2 (53), Repair +3 (54), Explosives +1 (54), Barter +2 (48), Science +1 (52), Melee Weapons +1 (52), Big Guns +2 (48), Medicine +1 (48)
Intense Training (PE)
Level 12
Small Guns +1 (55), Lockpick +1 (55), Unarmed +2 (50), Sneak +2 (65), Repair +1 (55), Explosives +1 (55), Barter +2 (50), Melee Weapons +3 (55), Big Guns +2 (50), Medicine +7 (55)
Silent Running
Level 13
Small Guns +5 (60), Energy Weapons +2 (52), Unarmed +2 (52), Repair +5 (60), Barter +2 (52), Science +3 (55), Big Guns +2 (52), Medicine +1 (56)
Fast Metabolism
Level 14
Small Guns +2 (62), Energy Weapons +2 (54), Lockpick +2 (57), Sneak +2 (67), Repair +2 (62), Explosives +2 (57), Barter +2 (54), Science +2 (57), Melee Weapons +2 (57), Big Guns +2 (54), Medicine +2 (58)
Light Step
Level 15
Small Guns +2 (64), Lockpick +8 (65), Sneak +3 (70), Repair +3 (65), Explosives +3 (60), Science +3 (60)
Sniper
Level 16
Small Guns +1 (65), Energy Weapons +3 (57), Unarmed +3 (55), Speech +3 (55), Barter +6 (60), Melee Weapons +3 (60), Big Guns +1 (55), Medicine +2 (60)
Action Boy/Girl
Level 17
Energy Weapons +3 (60), Unarmed +5 (60), Speech +5 (60), Explosives +2 (62), Big Guns +5 (60), Medicine +2 (62)
Better Criticals
Level 18
Small Guns +3 (68), Lockpick +3 (68), Repair +3 (68), Explosives +3 (65), Barter +2 (62), Science +1 (61), Melee Weapons +2 (62), Big Guns +2 (62), Medicine +3 (65)
Cyborg
Level 19
Small Guns +2 (70), Lockpick +2 (70), Unarmed +2 (62), Speech +2 (62), Repair +2 (70), Barter +3 (65), Melee Weapons +2 (64), Big Guns +2 (64), Medicine +5 (70)
Commando
Level 20
Unarmed +3 (65), Speech +3 (65), Explosives +5 (70), Science +9 (70), Melee Weapons +1 (65), Big Guns +1 (65)
Grim Reaper's Sprint