Strength
7
 
Perception
8
 
Endurance
7
 
Charisma
4
 
Intelligence
9
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
270
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
65
 
Big Guns
65
 
Energy Weapons
70
 
Explosives
70
 
Lockpick
70
 
Medicine
70
 
Melee Weapons
65
 
Repair
70
 
Science
70
 
Small Guns
70
 
Sneak
70
 
Speech
65
 
Unarmed
65
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Light Step
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 3 IN 7 AG 7 LK 6
Small Guns, Lockpick, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Level 2
Speech +9 (20), Barter +7 (18), Science +1 (22)
Intense Training (IN)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Wired Reflexes
Rad Regeneration
Power Armor Training
Level 3
Small Guns +3 (50), Lockpick +5 (50), Speech +2 (35), Repair +1 (50), Explosives +5 (35), Barter +2 (33), Medicine +1 (35)
Intense Training (LK)
Level 4
Energy Weapons +2 (32), Explosives +5 (40), Barter +7 (40), Medicine +5 (40)
Educated
Level 5
Speech +5 (40), Sneak +8 (40), Science +5 (40), Big Guns +4 (34)
Comprehension
Level 6
Energy Weapons +8 (40), Unarmed +3 (33), Melee Weapons +5 (35), Big Guns +6 (40)
Toughness
Level 7
Unarmed +7 (40), Explosives +10 (50), Melee Weapons +5 (40)
Gunslinger
Level 8
Sneak +10 (50), Science +10 (50), Medicine +2 (42)
Strong Back
Level 9
Speech +10 (51), Melee Weapons +10 (51), Medicine +2 (45)
Intense Training (LK)
Level 10
Energy Weapons +5 (46), Unarmed +5 (46), Barter +5 (46), Big Guns +5 (46), Medicine +2 (47)
Finesse
Level 11
Small Guns +3 (54), Energy Weapons +2 (50), Lockpick +1 (54), Unarmed +2 (48), Speech +1 (52), Sneak +2 (53), Repair +3 (54), Explosives +1 (54), Barter +2 (48), Science +1 (52), Melee Weapons +1 (52), Big Guns +2 (48), Medicine +1 (48)
Intense Training (PE)
Level 12
Small Guns +1 (55), Lockpick +1 (55), Unarmed +2 (50), Sneak +2 (65), Repair +1 (55), Explosives +1 (55), Barter +2 (50), Melee Weapons +3 (55), Big Guns +2 (50), Medicine +7 (55)
Silent Running
Level 13
Small Guns +5 (60), Energy Weapons +2 (52), Unarmed +2 (52), Repair +5 (60), Barter +2 (52), Science +3 (55), Big Guns +2 (52), Medicine +1 (56)
Fast Metabolism
Level 14
Small Guns +2 (62), Energy Weapons +2 (54), Lockpick +2 (57), Sneak +2 (67), Repair +2 (62), Explosives +2 (57), Barter +2 (54), Science +2 (57), Melee Weapons +2 (57), Big Guns +2 (54), Medicine +2 (58)
Light Step
Level 15
Small Guns +2 (64), Lockpick +8 (65), Sneak +3 (70), Repair +3 (65), Explosives +3 (60), Science +3 (60)
Sniper
Level 16
Small Guns +1 (65), Energy Weapons +3 (57), Unarmed +3 (55), Speech +3 (55), Barter +6 (60), Melee Weapons +3 (60), Big Guns +1 (55), Medicine +2 (60)
Action Boy/Girl
Level 17
Energy Weapons +3 (60), Unarmed +5 (60), Speech +5 (60), Explosives +2 (62), Big Guns +5 (60), Medicine +2 (62)
Better Criticals
Level 18
Small Guns +3 (68), Lockpick +3 (68), Repair +3 (68), Explosives +3 (65), Barter +2 (62), Science +1 (61), Melee Weapons +2 (62), Big Guns +2 (62), Medicine +3 (65)
Cyborg
Level 19
Small Guns +2 (70), Lockpick +2 (70), Unarmed +2 (62), Speech +2 (62), Repair +2 (70), Barter +3 (65), Melee Weapons +2 (64), Big Guns +2 (64), Medicine +5 (70)
Commando
Level 20
Unarmed +3 (65), Speech +3 (65), Explosives +5 (70), Science +9 (70), Melee Weapons +1 (65), Big Guns +1 (65)
Grim Reaper's Sprint
Would you like to comment? Sign up for new account, or sign in if you are already a member.