Strength
8
 
Perception
7
 
Endurance
9
 
Charisma
4
 
Intelligence
6
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
470
 
Melee Damage
4.0
 
Skill Points
19
 
Barter
50
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
72
 
Medicine
70
 
Melee Weapons
50
 
Repair
72
 
Science
68
 
Small Guns
72
 
Sneak
68
 
Speech
50
 
Unarmed
50
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 7 CH 3 IN 5 AG 7 LK 7
Small Guns, Repair, Lockpick
Level 2
Lockpick +1 (32), Speech +8 (20), Repair +1 (32), Medicine +5 (21)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Level 3
Speech +8 (40), Repair +1 (45), Science +2 (30), Medicine +5 (38)
Intense Training (EN)
Level 4
Barter +4 (28), Science +10 (40), Medicine +2 (40)
Educated
Level 5
Explosives +7 (37), Barter +12 (40)
Comprehension
Level 6
Energy Weapons +2 (32), Sneak +8 (40), Explosives +3 (40), Big Guns +6 (40)
Toughness
Level 7
Energy Weapons +8 (40), Unarmed +3 (37), Melee Weapons +8 (40)
Gunslinger
Level 8
Small Guns +1 (48), Lockpick +2 (48), Unarmed +3 (40), Sneak +2 (42), Repair +3 (48), Explosives +2 (42), Science +2 (42), Medicine +4 (44)
Strong Back
Level 9
Sneak +3 (45), Explosives +6 (48), Science +6 (48), Medicine +4 (48)
Bloody Mess
Level 10
Energy Weapons +2 (42), Unarmed +2 (42), Speech +4 (44), Sneak +3 (48), Barter +4 (44), Melee Weapons +2 (42), Big Guns +2 (42)
Finesse
Level 11
Energy Weapons +4 (46), Unarmed +3 (45), Speech +2 (46), Barter +2 (46), Melee Weapons +4 (46), Big Guns +4 (46)
Commando
Level 12
Small Guns +2 (50), Energy Weapons +2 (48), Lockpick +2 (50), Unarmed +3 (48), Speech +2 (48), Repair +2 (50), Barter +2 (48), Melee Weapons +2 (48), Big Guns +2 (48)
Sniper
Level 13
Speech +1 (49), Sneak +2 (60), Barter +2 (50), Science +7 (55), Medicine +7 (55)
Silent Running
Level 14
Energy Weapons +2 (60), Speech +1 (50), Explosives +2 (50), Science +5 (60), Melee Weapons +2 (50), Big Guns +2 (50), Medicine +5 (60)
Cyborg
Level 15
Lockpick +5 (55), Unarmed +2 (50), Repair +2 (52), Explosives +5 (55), Big Guns +5 (55)
Fast Metabolism
Level 16
Small Guns +10 (60), Lockpick +3 (58), Repair +6 (58)
Action Boy/Girl
Level 17
Small Guns +5 (65), Lockpick +2 (60), Repair +7 (65), Explosives +5 (60)
Better Criticals
Level 18
Lockpick +5 (65), Science +4 (64), Big Guns +5 (60), Medicine +5 (65)
Chemist
Level 19
Small Guns +3 (68), Lockpick +3 (68), Sneak +3 (63), Repair +3 (68), Science +4 (68), Medicine +3 (68)
Chem Resistant
Level 20
Small Guns +4 (72), Lockpick +4 (72), Sneak +5 (68), Repair +4 (72), Medicine +2 (70)
Grim Reaper's Sprint
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