Strength
5
 
Perception
9
 
Endurance
7
 
Charisma
5
 
Intelligence
9
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
200
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
530
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
100
 
Big Guns
68
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
16
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
16
 
Unarmed
20
 
Action Boy/Girl
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Deep Sleep
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Intense Training (2)
Lawbringer
Light Step
Mister Sandman
Mysterious Stranger
Nerves of Steel
No Weaknesses
Nuclear Anomaly
Scrounger
Silent Running
Sniper
Solar Powered
Warmonger
Wired Reflexes
Level 1
ST 3 PE 8 EN 3 CH 1 IN 9 AG 8 LK 8
Repair, Small Guns, and Barter
Level 2
Small Guns +3 (45), Lockpick +3 (25), Repair +11 (55), Barter +1 (24), Science +1 (25)
Gun Nut
Bobblehead (Medicine)
Level 3
Small Guns +5 (55), Repair +5 (65), Barter +9 (33)
Gun Nut
Level 4
Small Guns +5 (60), Lockpick +2 (27), Repair +5 (70), Barter +7 (40)
Educated
Ant Sight
Level 5
Small Guns +15 (80), Lockpick +2 (31), Repair +5 (80)
Gun Nut
Level 6
Lockpick +19 (50), Barter +3 (43)
Gunslinger
Bobblehead (Repair)
Level 7
Sneak +5 (27), Small Guns +10 (90), Barter +7 (50)
Bloody Mess
Level 8
Energy Weapons +22 (46)
Commando
Level 9
Sneak +18 (45), Energy Weapons +4 (50)
Scrounger
Level 10
Sneak +10 (55), Energy Weapons +10 (60), Lockpick +2 (52)
Finesse
Level 11
Sneak +10 (65), Energy Weapons +10 (70), Lockpick +2 (54)
Mysterious Stranger
Level 12
Sneak +10 (85), Energy Weapons +10 (80), Lockpick +2 (56)
Silent Running
Level 13
Sneak +5 (90), Lockpick +17 (73)
Sniper
Bobblehead (Energy Weapons)
Level 14
Lockpick +2 (75), Explosives +4 (28), Medicine +16 (50)
Light Step
Level 15
Explosives +22 (50)
Comprehension
Level 16
Explosives +11 (61), Medicine +11 (61)
Better Criticals
Level 17
Explosives +11 (72), Medicine +11 (72)
Action Boy/Girl
Level 18
Explosives +11 (83), Medicine +11 (83)
Concentrated Fire
Level 19
Lockpick +8 (83), Explosives +7 (90), Medicine +7 (90)
Mister Sandman
Level 20
Energy Weapons +5 (95), Lockpick +17 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +5 (100), Repair +10 (100), Explosives +7 (97)
Explorer
Level 22
Small Guns +9 (99), Explosives +3 (100), Medicine +10 (100)
Deep Sleep
Level 23
Sneak +10 (100), Small Guns +1 (100), Barter +11 (61)
Lawbringer
Level 24
Barter +22 (91)
No Weaknesses
Level 25
Barter +9 (100), Science +13 (38)
Intense Training (EN)
Level 26
Science +22 (60)
Nerves of Steel
Level 27
Science +22 (82)
Warmonger
Level 28
Science +18 (100), Big Guns +4 (24)
Intense Training (EN)
Level 29
Big Guns +22 (46)
Solar Powered
Level 30
Big Guns +22 (68)
Nuclear Anomaly
Wired Reflexes
FactorZeros, over 13 years ago:
Really nice end stats, I like how you take some very helpful perks and then some shits and giggles perks. Only thing I suggest is trying to hold off on getting nuclear anomally unless at that point you're pretty much done with that play through. But still, I might end up using this build.
Would you like to comment? Sign up for new account, or sign in if you are already a member.