Strength
1
 
Perception
6
 
Endurance
1
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
2
 
Action Points
85
 
Carry Weight
160
 
Critical Chance
2%
 
Dmg Resist
0%
 
Hit Points
120
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
23
 
Big Guns
5
 
Energy Weapons
30
 
Explosives
15
 
Lockpick
30
 
Medicine
23
 
Melee Weapons
5
 
Repair
23
 
Science
38
 
Small Guns
23
 
Sneak
23
 
Speech
23
 
Unarmed
5
 
Level 1
ST 1 PE 6 EN 1 CH 10 IN 10 AG 10 LK 2
Lockpick, Energy Weapons, and Science
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