Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
35
 
Repair
100
 
Science
100
 
Small Guns
38
 
Sneak
100
 
Speech
100
 
Unarmed
35
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Commando
Covert Ops
Cyborg
Daddy's Boy/Girl
Demolition Expert (3)
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Lady Killer/Black Widow
Mysterious Stranger
Nerves of Steel
Pitt Fighter
Pyromaniac
Quantum Chemist
Robotics Expert
Scrounger
Silent Running
Size Matters
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 6 EN 6 CH 5 IN 7 AG 6 LK 6
Energy Weapons, Science, and Repair
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Sneak +3 (20), Energy Weapons +8 (40), Lockpick +1 (18), Repair +1 (35), Explosives +3 (20), Medicine +1 (30)
Lady Killer/Black Widow
Level 3
Sneak +5 (25), Lockpick +7 (25), Repair +2 (37), Science +1 (40), Medicine +2 (37)
Daddy's Boy/Girl
Level 4
Energy Weapons +5 (45), Repair +1 (38), Science +10 (50), Medicine +1 (38)
Educated
Level 5
Sneak +5 (30), Energy Weapons +5 (50), Repair +3 (41), Explosives +5 (25), Medicine +2 (40)
Entomologist
Level 6
Lockpick +5 (30), Repair +4 (45), Explosives +6 (31), Medicine +5 (45)
Bloody Mess
Level 7
Sneak +4 (34), Energy Weapons +2 (52), Repair +5 (50), Explosives +4 (35), Medicine +5 (50)
Toughness
Level 8
Sneak +6 (40), Energy Weapons +5 (57), Repair +2 (52), Explosives +5 (40), Medicine +2 (52)
Scrounger
Level 9
Sneak +5 (45), Energy Weapons +3 (60), Speech +1 (16), Repair +3 (55), Explosives +5 (45), Medicine +3 (55)
Commando
Level 10
Sneak +5 (50), Speech +5 (21), Explosives +5 (50), Science +5 (55)
Finesse
Level 11
Lockpick +20 (50)
Demolition Expert
Level 12
Sneak +5 (55), Energy Weapons +5 (65), Repair +5 (60), Medicine +5 (60)
Fast Metabolism
Level 13
Sneak +5 (70), Energy Weapons +5 (70), Repair +5 (65), Medicine +5 (65)
Silent Running
Level 14
Science +20 (75)
Cyborg
Level 15
Lockpick +5 (55), Speech +5 (26), Repair +5 (70), Medicine +5 (70)
Sniper
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Booster Shot
Ghoul Ecology
Pitt Fighter
Barkskin
Superior Defender
Xenotech Expert
Wired Reflexes
Level 16
Sneak +2 (85), Energy Weapons +2 (95), Lockpick +4 (75), Speech +9 (48), Repair +2 (85), Explosives +2 (65)
Better Criticals
Level 17
Energy Weapons +5 (100), Science +9 (100), Medicine +7 (80)
Robotics Expert
Level 18
Sneak +5 (90), Lockpick +5 (80), Speech +1 (49), Repair +5 (90), Medicine +5 (85)
Mysterious Stranger
Level 19
Lockpick +20 (100), Speech +1 (50)
Action Boy/Girl
Level 20
Sneak +5 (95), Speech +1 (51), Repair +5 (95), Medicine +10 (95)
Grim Reaper's Sprint
Level 21
Sneak +5 (100), Speech +6 (57), Repair +5 (100), Medicine +5 (100)
Demolition Expert
Level 22
Speech +13 (70), Explosives +8 (73)
Quantum Chemist
Level 23
Speech +10 (80), Explosives +11 (84)
Demolition Expert
Level 24
Speech +10 (90), Explosives +11 (95)
Strong Back
Level 25
Speech +10 (100), Explosives +5 (100), Barter +1 (29), Big Guns +5 (50)
Size Matters
Level 26
Big Guns +21 (71)
Pyromaniac
Level 27
Big Guns +21 (92)
Nerves of Steel
Level 28
Barter +13 (42), Big Guns +8 (100)
Chem Resistant
Level 29
Barter +21 (63)
Chemist
Level 30
Barter +21 (91)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +1 (92)
Tales of a Junktown Jerky Vendor => Barter +1 (93)
Tales of a Junktown Jerky Vendor => Barter +1 (94)
Tales of a Junktown Jerky Vendor => Barter +1 (95)
Tales of a Junktown Jerky Vendor => Barter +1 (96)
Tales of a Junktown Jerky Vendor => Barter +1 (97)
Tales of a Junktown Jerky Vendor => Barter +1 (98)
Tales of a Junktown Jerky Vendor => Barter +1 (99)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
penguinari, over 8 years ago:
Note to self: Don't take perks in order given, do whatever seems best and also don't take a perk if it becomes useless
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