Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
6
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
104
 
Carry Weight
260
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
450
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
67
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
50
 
Lockpick
90
 
Medicine
82
 
Melee Weapons
50
 
Repair
82
 
Science
82
 
Small Guns
70
 
Sneak
70
 
Speech
65
 
Unarmed
62
 
Action Boy/Girl
Adamantium Skeleton
Animal Friend
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Daddy's Boy/Girl
Deep Sleep
Educated
Grim Reaper's Sprint
Gunslinger
Hematophage
Here and Now
Intense Training
Lady Killer/Black Widow
Master Trader
Mister Sandman
Night Person
Punga Power!
Puppies!
Rad Regeneration
Silent Running
Strong Back
Superior Defender
Thief (2)
Wired Reflexes
Level 1
ST 5 PE 4 EN 6 CH 6 IN 7 AG 7 LK 5
Small Guns, Melee Weapons, and Unarmed
Bobblehead (Medicine)
Level 2
Sneak +1 (20), Energy Weapons +1 (14), Lockpick +2 (15), Speech +3 (20), Repair +3 (22), Explosives +2 (15), Barter +3 (20), Science +1 (20), Medicine +1 (30)
Lady Killer/Black Widow
Level 3
Lockpick +11 (31), Science +6 (26)
Thief
Rad Regeneration
Level 4
Sneak +2 (27), Energy Weapons +6 (20), Lockpick +1 (32), Explosives +5 (20), Big Guns +3 (20)
Educated
Level 5
Sneak +2 (29), Speech +5 (25), Repair +8 (30), Barter +5 (25)
Comprehension
Pugilism Illustrated => Unarmed +2 (34)
Nikola Tesla and You => Energy Weapons +2 (22)
Lying, Congressional Style => Speech +2 (27)
Grognak the Barbarian => Melee Weapons +2 (32)
Pugilism Illustrated => Unarmed +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Level 6
Lockpick +2 (34), Speech +3 (30), Barter +5 (30), Science +4 (30), Melee Weapons +2 (34), Medicine +4 (34)
Child at Heart
Tumblers Today => Lockpick +2 (36)
Duck and Cover! => Explosives +2 (22)
Level 7
Small Guns +6 (40), Unarmed +4 (40), Repair +10 (40)
Thief
Bobblehead (Repair)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Big Book of Science => Science +2 (32)
Level 8
Sneak +4 (40), Lockpick +9 (50), Explosives +3 (25), Medicine +4 (40)
Strong Back
Hematophage
Bobblehead (Speech)
Level 9
Barter +6 (36), Science +8 (40), Melee Weapons +6 (40)
Gunslinger
Tumblers Today => Lockpick +2 (52)
Duck and Cover! => Explosives +2 (27)
Level 10
Energy Weapons +6 (28), Barter +4 (40), Big Guns +10 (30)
Here and Now
Level 11
Small Guns +10 (50), Science +10 (50)
Animal Friend
Guns and Bullets => Small Guns +2 (52)
Pugilism Illustrated => Unarmed +2 (42)
Tumblers Today => Lockpick +2 (54)
Dean's Electronics => Repair +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
Pugilism Illustrated => Unarmed +2 (44)
Lying, Congressional Style => Speech +2 (42)
Level 12
Energy Weapons +2 (30), Lockpick +6 (60), Unarmed +1 (45), Repair +8 (60), Explosives +3 (30)
Night Person
Level 13
Barter +2 (42), Medicine +10 (50), Big Guns +8 (40)
Commando
Tumblers Today => Lockpick +2 (62)
Covert Ops
Level 14
Small Guns +5 (60), Lockpick +10 (75), Speech +2 (44), Barter +2 (44), Science +1 (54)
Adamantium Skeleton
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Duck and Cover! => Explosives +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Level 15
Sneak +8 (60), Energy Weapons +4 (34), Speech +2 (46), Science +6 (60)
Silent Running
Nikola Tesla and You => Energy Weapons +2 (36)
Pugilism Illustrated => Unarmed +2 (47)
Level 16
Speech +4 (50), Explosives +2 (34), Barter +4 (50), Medicine +10 (60)
Action Boy/Girl
Level 17
Energy Weapons +4 (40), Explosives +6 (40), Science +10 (70)
Mister Sandman
Level 18
Energy Weapons +10 (52), Big Guns +10 (50)
Intense Training (PE)
Dean's Electronics => Repair +2 (62)
Duck and Cover! => Explosives +2 (44)
Level 19
Energy Weapons +2 (54), Lockpick +3 (80), Science +5 (80), Big Guns +10 (60)
Daddy's Boy/Girl
Nikola Tesla and You => Energy Weapons +2 (56)
Dean's Electronics => Repair +2 (64)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Lying, Congressional Style => Speech +2 (52)
Duck and Cover! => Explosives +2 (46)
Level 20
Energy Weapons +4 (60), Unarmed +1 (52), Speech +2 (54), Explosives +4 (50), Barter +4 (54), Medicine +5 (70)
Grim Reaper's Sprint
Level 21
Sneak +5 (65), Small Guns +5 (65), Lockpick +5 (85), Medicine +5 (75)
Concentrated Fire
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Lying, Congressional Style => Speech +2 (56)
Level 22
Sneak +1 (66), Small Guns +1 (66), Lockpick +1 (86), Speech +4 (60), Repair +6 (70), Barter +4 (60), Melee Weapons +2 (42), Medicine +1 (76)
Deep Sleep
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Superior Defender
Level 23
Sneak +4 (70), Small Guns +4 (70), Lockpick +4 (90), Speech +5 (65), Barter +3 (65)
Puppies!
Punga Power!
Level 24
Repair +10 (80), Melee Weapons +6 (48), Medicine +4 (80)
Master Trader
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (82)
Bobblehead (Unarmed)
Bobblehead (Strength)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Big Book of Science => Science +2 (82)
Wired Reflexes
Would you like to comment? Sign up for new account, or sign in if you are already a member.