Strength
6
 
Perception
6
 
Endurance
5
 
Charisma
6
 
Intelligence
7
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
22
 
Big Guns
16
 
Energy Weapons
17
 
Explosives
22
 
Lockpick
100
 
Medicine
21
 
Melee Weapons
22
 
Repair
39
 
Science
19
 
Small Guns
22
 
Sneak
17
 
Speech
37
 
Unarmed
15
 
Educated
Gun Nut
Little Leaguer
Power Armor Training
Scoundrel
Level 1
ST 6 PE 6 EN 5 CH 5 IN 7 AG 6 LK 5
Speech, Lockpick, and Repair
Bobblehead (Charisma)
Power Armor Training
Level 2
Lockpick +16 (48), Big Guns +1 (16)
Little Leaguer
Level 3
Lockpick +17 (65)
Gun Nut
Level 4
Lockpick +17 (82)
Educated
Level 5
Lockpick +18 (100), Medicine +2 (21)
Scoundrel
Falloutfan888, over 9 years ago:
I'm not from Vault 106, i'm from vault 13. Believe it or not, i actually survived with Vic and we went our separate ways, i hope to find him on day.
Falloutfan888, over 9 years ago:
Looks like i found one of my old diary pages...

June 30th, 2198

Vic and i were out playing inside of my dads office when we knocked something over, apparently we were grounded for a month because we spilt his coffee on his ham radio or CB. We'll at least it was fun while it lasted.
dominik, over 9 years ago:
what is this about
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