Level 1
ST 6 PE 5 EN 6 CH 5 IN 6 AG 5 LK 7
Repair, Sneak, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 2
Energy Weapons +2 (30), Lockpick +2 (30), Unarmed +7 (39), Speech +2 (30), Explosives +2 (30), Barter +2 (30)
Intense Training (EN)
Ant Sight
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Barkskin
Level 3
Sneak +2 (47), Small Guns +7 (52), Unarmed +6 (45), Repair +2 (47)
Intense Training (AG)
Level 4
Lockpick +17 (49)
Educated
Level 5
Sneak +3 (50), Small Guns +8 (60), Lockpick +1 (50), Unarmed +5 (50), Repair +3 (50)
Comprehension
Big Book of Science => Science +2 (32)
Big Book of Science => Science +2 (34)
Big Book of Science => Science +2 (36)
Big Book of Science => Science +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Level 6
Science +10 (48), Medicine +10 (40)
Toughness
Level 7
Science +10 (58), Medicine +10 (50)
Gunslinger
Big Book of Science => Science +2 (60)
Level 8
Melee Weapons +10 (40), Medicine +10 (60)
Scrounger
Level 9
Melee Weapons +20 (60)
Commando
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Level 10
Energy Weapons +2 (34), Explosives +18 (50)
Finesse
Level 11
Sneak +10 (70), Melee Weapons +10 (72)
Intense Training (ST)
Level 12
Sneak +10 (80), Energy Weapons +1 (35), Melee Weapons +8 (80), Big Guns +1 (35)
Fast Metabolism
Level 13
Explosives +20 (70)
Pyromaniac
Level 14
Speech +20 (50)
Light Step
Level 15
Energy Weapons +5 (50), Barter +10 (40), Big Guns +5 (40)
Cyborg
Level 16
Lockpick +5 (55), Speech +5 (55), Repair +10 (60)
Better Criticals
Level 17
Energy Weapons +10 (60), Barter +5 (45), Big Guns +5 (45)
Sniper
Level 18
Speech +5 (60), Repair +15 (75)
Concentrated Fire
Level 19
Lockpick +5 (60), Repair +5 (82), Barter +5 (50), Big Guns +5 (50)
Intense Training (IN)
Level 20
Lockpick +5 (65), Repair +8 (90), Medicine +8 (70)
Solar Powered
Level 21
Small Guns +11 (71), Lockpick +10 (75)
Ninja
Level 22
Small Guns +1 (72), Lockpick +20 (95)
Intense Training (IN)
Level 23
Small Guns +12 (84), Science +10 (74)
Silent Running
Level 24
Unarmed +10 (60), Barter +6 (56), Big Guns +6 (56)
Robotics Expert
Level 25
Energy Weapons +10 (70), Unarmed +10 (70), Barter +1 (57), Big Guns +1 (57)
Rad Resistance
Covert Ops
Auto Expert
Booster Shot
Pitt Fighter
Level 26
Barter +11 (68), Big Guns +11 (68)
Contract Killer
Level 27
Speech +2 (62), Barter +10 (78), Big Guns +10 (78)
Puppies!
Level 28
Speech +14 (76), Medicine +8 (80)
Rad Absorption
Level 29
Energy Weapons +7 (77), Unarmed +8 (78), Science +7 (84)
Lawbringer
Level 30
Energy Weapons +4 (86), Speech +1 (84), Explosives +11 (86), Barter +3 (88), Big Guns +3 (84)
Almost Perfect
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)