Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
50
 
Explosives
15
 
Lockpick
30
 
Medicine
40
 
Melee Weapons
15
 
Repair
25
 
Science
25
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Swift Learner
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Energy Weapons, Lockpick, and Medicine
Level 2
Energy Weapons +20 (50)
Swift Learner
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