Strength
4
 
Perception
7
 
Endurance
5
 
Charisma
4
 
Intelligence
9
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
190
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
360
 
Melee Damage
2.0
 
Skill Points
22
 
Barter
13
 
Big Guns
15
 
Energy Weapons
55
 
Explosives
45
 
Lockpick
85
 
Medicine
65
 
Melee Weapons
13
 
Repair
80
 
Science
70
 
Small Guns
90
 
Sneak
85
 
Speech
37
 
Unarmed
15
 
Better Criticals
Bloody Mess
Comprehension
Educated
Finesse
Gun Nut (3)
Intense Training (2)
Silent Running
Sniper
Swift Learner
Thief (2)
Toughness
Level 1
ST 4 PE 7 EN 5 CH 4 IN 7 AG 7 LK 6
Small Guns, Sneak, and Lockpick
Level 2
Sneak +1 (40), Small Guns +6 (40), Lockpick +6 (45), Repair +1 (20), Explosives +1 (20), Science +1 (20), Medicine +1 (20)
Thief
Level 3
Small Guns +5 (45), Energy Weapons +1 (20), Lockpick +5 (50), Explosives +5 (25), Medicine +1 (21)
Swift Learner
Level 4
Sneak +5 (45), Small Guns +5 (50), Lockpick +1 (51), Speech +2 (15), Medicine +4 (25)
Educated
Level 5
Sneak +5 (50), Small Guns +5 (60), Lockpick +4 (55), Repair +1 (26), Science +5 (25)
Gun Nut
Level 6
Small Guns +5 (65), Energy Weapons +1 (21), Repair +4 (30), Science +5 (30), Medicine +5 (30)
Bloody Mess
Level 7
Energy Weapons +10 (31), Repair +5 (37), Science +5 (37)
Intense Training (IN)
Level 8
Small Guns +5 (70), Energy Weapons +2 (33), Lockpick +5 (60), Repair +3 (42), Science +3 (42), Medicine +3 (37)
Intense Training (IN)
Level 9
Energy Weapons +2 (35), Speech +5 (20), Repair +8 (50), Science +3 (45), Medicine +4 (41)
Toughness
Level 10
Sneak +8 (58), Explosives +5 (30), Science +5 (50), Medicine +4 (45)
Comprehension
Level 11
Sneak +7 (65), Lockpick +5 (65), Repair +3 (58), Science +4 (54), Medicine +3 (48)
Gun Nut
Level 12
Sneak +5 (70), Energy Weapons +5 (40), Lockpick +5 (70), Speech +1 (21), Repair +2 (60), Science +2 (56), Medicine +2 (50)
Sniper
Level 13
Energy Weapons +10 (50), Speech +4 (25), Repair +3 (63), Medicine +5 (55)
Silent Running
Level 14
Energy Weapons +5 (55), Speech +6 (31), Repair +2 (70), Explosives +5 (35), Science +4 (60)
Gun Nut
Level 15
Lockpick +10 (85), Speech +2 (33), Repair +5 (75), Medicine +5 (60)
Thief
Level 16
Small Guns +5 (85), Speech +2 (35), Explosives +5 (40), Science +5 (65), Medicine +5 (65)
Better Criticals
Level 17
Small Guns +5 (90), Speech +2 (37), Repair +5 (80), Explosives +5 (45), Science +5 (70)
Finesse
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