Strength
2
 
Perception
8
 
Endurance
2
 
Charisma
5
 
Intelligence
10
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
170
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
150
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
15
 
Big Guns
9
 
Energy Weapons
21
 
Explosives
21
 
Lockpick
36
 
Medicine
25
 
Melee Weapons
9
 
Repair
30
 
Science
40
 
Small Guns
46
 
Sneak
21
 
Speech
30
 
Unarmed
9
 
Gun Nut
Level 1
ST 2 PE 8 EN 2 CH 5 IN 10 AG 8 LK 5
Speech, Lockpick, and Science
Level 2
Small Guns +20 (46)
Gun Nut
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