Strength
8
 
Perception
7
 
Endurance
8
 
Charisma
4
 
Intelligence
8
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
4.0
 
Skill Points
21
 
Barter
55
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
75
 
Medicine
75
 
Melee Weapons
57
 
Repair
75
 
Science
75
 
Small Guns
75
 
Sneak
75
 
Speech
55
 
Unarmed
55
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 5 CH 3 IN 7 AG 8 LK 7
Lockpick, Small Guns, Repair
Level 2
Speech +7 (19), Repair +3 (38), Barter +7 (19)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 3
Small Guns +1 (50), Lockpick +5 (50), Speech +9 (40), Barter +3 (34)
Intense Training (EN)
Level 4
Sneak +6 (40), Barter +6 (40), Medicine +6 (38)
Educated
Level 5
Science +13 (45), Big Guns +1 (31), Medicine +7 (45)
Comprehension
Hematophage
Barkskin
Rad Regeneration
Wired Reflexes
Power Armor Training
Level 6
Explosives +10 (40), Science +5 (50), Big Guns +1 (32), Medicine +5 (50)
Toughness
Level 7
Energy Weapons +10 (40), Melee Weapons +3 (33), Big Guns +8 (40)
Gunslinger
Level 8
Unarmed +10 (40), Sneak +4 (44), Melee Weapons +7 (40)
Strong Back
Level 9
Speech +5 (45), Sneak +6 (50), Explosives +5 (45), Barter +5 (45)
Intense Training (EN)
Level 10
Small Guns +5 (55), Energy Weapons +5 (45), Lockpick +2 (52), Unarmed +3 (45), Repair +1 (51), Big Guns +3 (45), Medicine +2 (52)
Finesse
Level 11
Lockpick +3 (55), Sneak +6 (56), Repair +4 (55), Melee Weapons +5 (45), Medicine +3 (55)
Commando
Level 12
Energy Weapons +1 (46), Speech +5 (50), Explosives +5 (50), Barter +5 (50), Big Guns +5 (50)
Silent Running
Level 13
Small Guns +5 (60), Energy Weapons +4 (50), Unarmed +5 (50), Repair +5 (60), Medicine +2 (57)
Sniper
Level 14
Lockpick +5 (60), Science +10 (60), Melee Weapons +3 (48), Medicine +3 (60)
Cyborg
Level 15
Small Guns +4 (64), Lockpick +5 (65), Repair +5 (65), Melee Weapons +2 (50), Medicine +5 (65)
Bloody Mess
Level 16
Small Guns +4 (68), Lockpick +3 (68), Sneak +1 (67), Repair +2 (67), Science +8 (68), Medicine +3 (68)
Action Boy/Girl
Level 17
Small Guns +3 (71), Lockpick +3 (71), Sneak +5 (72), Repair +4 (71), Science +3 (71), Medicine +3 (71)
Better Criticals
Level 18
Small Guns +3 (74), Lockpick +4 (75), Sneak +3 (75), Repair +4 (75), Science +3 (74), Medicine +4 (75)
Fast Metabolism
Level 19
Small Guns +1 (75), Unarmed +2 (52), Speech +2 (52), Explosives +5 (55), Barter +5 (55), Science +1 (75), Big Guns +5 (55)
Intense Training (ST)
Level 20
Unarmed +3 (55), Speech +3 (55), Explosives +5 (60), Melee Weapons +5 (57), Big Guns +5 (60)
Grim Reaper's Sprint
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