Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 8 LK 7
Speech, Barter, Unarmed
Level 2
Lockpick +7 (23), Speech +6 (29), Repair +6 (35)
Gun Nut
Bobblehead (Medicine)
Power Armor Training
Auto Expert
Wired Reflexes
Rad Regeneration
Pitt Fighter
Covert Ops
Barkskin
Hematophage
Booster Shot
Ant Might
Level 3
Lockpick +4 (35), Speech +6 (35), Sneak +9 (36)
Thief
Level 4
Energy Weapons +4 (20), Speech +5 (40), Sneak +4 (40), Explosives +4 (20), Big Guns +2 (18)
Educated
Level 5
Lockpick +6 (41), Speech +5 (45), Sneak +5 (45), Science +6 (33)
Comprehension
Level 6
Lockpick +4 (45), Speech +5 (50), Sneak +5 (50), Repair +8 (43)
Bloody Mess
Level 7
Lockpick +5 (50), Speech +5 (55), Sneak +5 (55), Melee Weapons +7 (25)
Toughness
Level 8
Small Guns +11 (41), Lockpick +1 (51), Speech +5 (60), Sneak +5 (60)
Commando
Level 9
Small Guns +6 (47), Lockpick +5 (56), Science +5 (38), Medicine +6 (40)
Gunslinger
Level 10
Small Guns +3 (50), Lockpick +4 (62), Science +4 (42), Big Guns +6 (24), Medicine +5 (45)
Intense Training (PE)
Level 11
Repair +5 (48), Barter +17 (40)
Finesse
Level 12
Small Guns +5 (55), Energy Weapons +4 (26), Unarmed +1 (32), Repair +2 (50), Explosives +4 (26), Big Guns +6 (30)
Silent Running
Level 13
Small Guns +5 (60), Explosives +17 (43)
Strong Back
Level 14
Energy Weapons +2 (28), Barter +20 (60)
Rad Resistance
Level 15
Energy Weapons +12 (40), Repair +10 (60)
Sniper
Level 16
Explosives +7 (50), Medicine +15 (60)
Action Boy/Girl
Level 17
Explosives +10 (60), Science +12 (54)
Better Criticals
Level 18
Unarmed +8 (40), Science +6 (60), Big Guns +8 (38)
Cyborg
Level 19
Unarmed +20 (60), Big Guns +2 (40)
Robotics Expert
Level 20
Melee Weapons +22 (47)
Iron Fist
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Paradise Lost => Speech +2 (72)
Level 21
Melee Weapons +12 (69), Medicine +10 (70)
Grim Reaper's Sprint
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Level 22
Melee Weapons +22 (91)
Ninja
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (58)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Guns and Bullets => Small Guns +2 (72)
Level 23
Energy Weapons +12 (72), Big Guns +10 (72)
Iron Fist
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Level 24
Small Guns +5 (77), Lockpick +2 (74), Unarmed +5 (75), Repair +5 (75), Science +5 (79)
Iron Fist
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Level 25
Small Guns +3 (80), Energy Weapons +5 (77), Lockpick +3 (77), Explosives +5 (75), Barter +5 (75), Science +1 (80)
Quantum Chemist
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Level 26
Small Guns +12 (100), Repair +10 (95)
Entomologist
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Level 27
Energy Weapons +5 (82), Repair +1 (96), Explosives +5 (80), Barter +5 (94), Big Guns +6 (86)
Demolition Expert
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Level 28
Lockpick +6 (97), Repair +4 (100), Explosives +6 (100), Barter +6 (100)
Demolition Expert
Level 29
Energy Weapons +18 (100), Lockpick +3 (100), Big Guns +1 (87)
Demolition Expert
Level 30
Big Guns +13 (100)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)