Strength
7
 
Perception
2
 
Endurance
10
 
Charisma
3
 
Intelligence
2
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
3.5
 
Skill Points
12
 
Barter
11
 
Big Guns
25
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
24
 
Medicine
9
 
Melee Weapons
34
 
Repair
9
 
Science
9
 
Small Guns
25
 
Sneak
40
 
Speech
11
 
Unarmed
25
 
Level 1
ST 7 PE 2 EN 10 CH 3 IN 2 AG 10 LK 6
Lockpick, Sneak, and Melee Weapons
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