Strength
7
 
Perception
7
 
Endurance
5
 
Charisma
5
 
Intelligence
4
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
8%
 
Dmg Resist
10%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
20
 
Big Guns
16
 
Energy Weapons
22
 
Explosives
22
 
Lockpick
50
 
Medicine
30
 
Melee Weapons
22
 
Repair
45
 
Science
30
 
Small Guns
55
 
Sneak
50
 
Speech
40
 
Unarmed
16
 
Bloody Mess
Comprehension
Educated
Gun Nut
Rad Regeneration
Thief
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 5 CH 5 IN 3 AG 7 LK 7
Speech, Sneak, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +5 (40), Repair +8 (20)
Thief
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Speech +4 (35), Science +10 (24)
Gun Nut
Bobblehead (Luck)
Rad Regeneration
Big Book of Science => Science +1 (25)
Level 4
Small Guns +5 (50), Speech +5 (40), Repair +3 (30), Medicine +1 (25)
Educated
Level 5
Lockpick +17 (42)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Dean's Electronics => Repair +2 (32)
Dean's Electronics => Repair +2 (34)
Duck and Cover! => Explosives +2 (22)
Grognak the Barbarian => Melee Weapons +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Guns and Bullets => Small Guns +2 (52)
Nikola Tesla and You => Energy Weapons +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (27)
Big Book of Science => Science +2 (27)
Wired Reflexes
Level 6
Sneak +8 (50), Small Guns +3 (55), Repair +6 (40)
Bloody Mess
Level 7
Lockpick +8 (50), Repair +3 (43), Science +3 (30), Medicine +3 (30)
Toughness
Dean's Electronics => Repair +2 (45)
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