Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
15
 
Medicine
47
 
Melee Weapons
40
 
Repair
30
 
Science
48
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Swift Learner (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Melee Weapons, Science, and Medicine
Level 2
Repair +5 (30), Explosives +10 (25), Science +1 (41), Melee Weapons +2 (32), Medicine +2 (42)
Swift Learner
Level 3
Science +7 (48), Melee Weapons +8 (40), Medicine +5 (47)
Swift Learner
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