Strength
9
 
Perception
5
 
Endurance
5
 
Charisma
3
 
Intelligence
10
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
240
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
10
 
Big Guns
14
 
Energy Weapons
14
 
Explosives
14
 
Lockpick
49
 
Medicine
39
 
Melee Weapons
22
 
Repair
49
 
Science
24
 
Small Guns
24
 
Sneak
14
 
Speech
30
 
Unarmed
14
 
Gun Nut (2)
Level 1
ST 9 PE 5 EN 5 CH 3 IN 10 AG 5 LK 3
Medicine, Repair, Lockpick
Level 2
Lockpick +20 (49)
Gun Nut
Level 3
Speech +20 (30)
Gun Nut
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