Level 1
ST 5 PE 6 EN 6 CH 1 IN 8 AG 7 LK 7
Sneak, Small Guns, and Repair
Level 2
Sneak +3 (38), Small Guns +15 (55)
Gun Nut
Level 3
Sneak +12 (55), Small Guns +6 (61)
Thief
Level 4
Unarmed +18 (36)
Educated
Level 5
Melee Weapons +21 (37)
Intense Training (IN)
Bobblehead (Intelligence)
Level 6
Small Guns +2 (63), Lockpick +17 (40), Repair +4 (50)
Comprehension
Level 7
Sneak +5 (60), Small Guns +12 (75), Unarmed +4 (40), Repair +2 (52)
Gunslinger
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 8
Barter +23 (41)
Commando
Level 9
Speech +1 (19), Repair +13 (75), Science +9 (45)
Toughness
Level 10
Lockpick +15 (65), Explosives +8 (36)
Finesse
Power Armor Training
Booster Shot
Barkskin
Ant Might
Wired Reflexes
Pitt Fighter
Rad Regeneration
Hematophage
Auto Expert
Covert Ops
Level 11
Unarmed +20 (70), Science +2 (50), Melee Weapons +1 (50)
Strong Back
Level 12
Barter +9 (50), Big Guns +14 (42)
Scrounger
Level 13
Science +15 (65), Melee Weapons +8 (58)
Sniper
Level 14
Small Guns +2 (90), Repair +10 (85), Science +10 (75), Melee Weapons +1 (59)
Silent Running
Level 15
Speech +23 (42)
Adamantium Skeleton
Level 16
Medicine +23 (59)
Better Criticals
Level 17
Explosives +23 (59)
Tag! (Medicine)
Level 18
Energy Weapons +22 (40), Explosives +1 (60)
Pyromaniac (Medicine)
Level 19
Energy Weapons +23 (63)
Action Boy/Girl (Medicine)
Level 20
Energy Weapons +12 (75), Lockpick +2 (70), Barter +9 (59)
Iron Fist (Medicine)
Level 21
Barter +11 (70), Big Guns +12 (54)
Chemist (Medicine)
Level 22
Unarmed +5 (75), Speech +8 (50), Science +10 (85)
Iron Fist (Medicine)
Level 23
Explosives +7 (67), Big Guns +16 (85)
Size Matters (Medicine)
Level 24
Lockpick +5 (75), Explosives +1 (68), Melee Weapons +16 (75), Medicine +1 (75)
Paralyzing Palm (Medicine)
Level 25
Speech +23 (73)
Grim Reaper's Sprint (Medicine)
Level 26
Energy Weapons +1 (76), Lockpick +1 (76), Unarmed +1 (76), Speech +1 (74), Repair +1 (86), Explosives +8 (76), Barter +6 (76), Science +1 (86), Melee Weapons +1 (76), Medicine +1 (76), Big Guns +1 (86)
Explorer (Medicine)
Level 27
Lockpick +1 (77), Unarmed +10 (86), Speech +2 (76), Melee Weapons +10 (86)
Ninja (Medicine)
Level 28
Energy Weapons +14 (90), Explosives +6 (82), Medicine +3 (79)
Quantum Chemist (Medicine)
Level 29
Unarmed +4 (90), Repair +5 (91), Explosives +6 (88), Melee Weapons +8 (94)
Demolition Expert (Medicine)
Level 30
Sneak +1 (86), Lockpick +13 (97), Repair +1 (93), Explosives +2 (97), Big Guns +6 (99)
Almost Perfect (Medicine)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Lying, Congressional Style => Speech +2 (97)
Paradise Lost => Speech +2 (99)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)