Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chemist
Commando
Comprehension
Covert Ops
Demolition Expert
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Intense Training
Iron Fist (2)
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 1 IN 8 AG 7 LK 7
Sneak, Small Guns, and Repair
Level 2
Sneak +3 (38), Small Guns +15 (55)
Gun Nut
Level 3
Sneak +12 (55), Small Guns +6 (61)
Thief
Level 4
Unarmed +18 (36)
Educated
Level 5
Melee Weapons +21 (37)
Intense Training (IN)
Bobblehead (Intelligence)
Level 6
Small Guns +2 (63), Lockpick +17 (40), Repair +4 (50)
Comprehension
Level 7
Sneak +5 (60), Small Guns +12 (75), Unarmed +4 (40), Repair +2 (52)
Gunslinger
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 8
Barter +23 (41)
Commando
Level 9
Speech +1 (19), Repair +13 (75), Science +9 (45)
Toughness
Level 10
Lockpick +15 (65), Explosives +8 (36)
Finesse
Power Armor Training
Booster Shot
Barkskin
Ant Might
Wired Reflexes
Pitt Fighter
Rad Regeneration
Hematophage
Auto Expert
Covert Ops
Level 11
Unarmed +20 (70), Science +2 (50), Melee Weapons +1 (50)
Strong Back
Level 12
Barter +9 (50), Big Guns +14 (42)
Scrounger
Level 13
Science +15 (65), Melee Weapons +8 (58)
Sniper
Level 14
Small Guns +2 (90), Repair +10 (85), Science +10 (75), Melee Weapons +1 (59)
Silent Running
Level 15
Speech +23 (42)
Adamantium Skeleton
Level 16
Medicine +23 (59)
Better Criticals
Level 17
Explosives +23 (59)
Tag! (Medicine)
Level 18
Energy Weapons +22 (40), Explosives +1 (60)
Pyromaniac (Medicine)
Level 19
Energy Weapons +23 (63)
Action Boy/Girl (Medicine)
Level 20
Energy Weapons +12 (75), Lockpick +2 (70), Barter +9 (59)
Iron Fist (Medicine)
Level 21
Barter +11 (70), Big Guns +12 (54)
Chemist (Medicine)
Level 22
Unarmed +5 (75), Speech +8 (50), Science +10 (85)
Iron Fist (Medicine)
Level 23
Explosives +7 (67), Big Guns +16 (85)
Size Matters (Medicine)
Level 24
Lockpick +5 (75), Explosives +1 (68), Melee Weapons +16 (75), Medicine +1 (75)
Paralyzing Palm (Medicine)
Level 25
Speech +23 (73)
Grim Reaper's Sprint (Medicine)
Level 26
Energy Weapons +1 (76), Lockpick +1 (76), Unarmed +1 (76), Speech +1 (74), Repair +1 (86), Explosives +8 (76), Barter +6 (76), Science +1 (86), Melee Weapons +1 (76), Medicine +1 (76), Big Guns +1 (86)
Explorer (Medicine)
Level 27
Lockpick +1 (77), Unarmed +10 (86), Speech +2 (76), Melee Weapons +10 (86)
Ninja (Medicine)
Level 28
Energy Weapons +14 (90), Explosives +6 (82), Medicine +3 (79)
Quantum Chemist (Medicine)
Level 29
Unarmed +4 (90), Repair +5 (91), Explosives +6 (88), Melee Weapons +8 (94)
Demolition Expert (Medicine)
Level 30
Sneak +1 (86), Lockpick +13 (97), Repair +1 (93), Explosives +2 (97), Big Guns +6 (99)
Almost Perfect (Medicine)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Lying, Congressional Style => Speech +2 (97)
Paradise Lost => Speech +2 (99)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (100)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
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