Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
81
 
Big Guns
83
 
Energy Weapons
81
 
Explosives
100
 
Lockpick
82
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
88
 
Unarmed
91
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Better Criticals
Booster Shot
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Lawbringer
Light Step
Mysterious Stranger
Nerd Rage!
Paralyzing Palm
Pitt Fighter
Pyromaniac
Rad Resistance
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 6 IN 5 AG 6 LK 7
Speech, Sneak, and Small Guns
Level 2
Speech +15 (48)
Gun Nut
Level 3
Speech +2 (50), Science +13 (29)
Gun Nut
Level 4
Small Guns +4 (47), Science +11 (40)
Educated
Level 5
Sneak +15 (48), Small Guns +3 (50)
Comprehension
Level 6
Sneak +2 (50), Lockpick +2 (20), Repair +4 (30), Explosives +2 (20), Barter +4 (22), Medicine +4 (20)
Child at Heart
Level 7
Medicine +18 (38)
Gunslinger
Level 8
Lockpick +6 (26), Medicine +12 (50)
Commando
Level 9
Lockpick +18 (44)
Toughness
Level 10
Sneak +5 (55), Small Guns +5 (55), Lockpick +1 (45), Speech +5 (55), Repair +2 (32)
Finesse
Level 11
Sneak +5 (60), Small Guns +5 (60), Speech +5 (60), Repair +3 (35)
Animal Friend
Level 12
Unarmed +13 (29), Repair +5 (40)
Sniper
Level 13
Unarmed +18 (47)
Silent Running
Level 14
Science +14 (54), Medicine +4 (54)
Lawbringer
Level 15
Lockpick +6 (51), Science +6 (60), Medicine +6 (60)
Cyborg
Level 16
Lockpick +9 (60), Unarmed +9 (56)
Better Criticals
Level 17
Unarmed +14 (70), Repair +4 (44)
Action Boy/Girl
Level 18
Repair +6 (50), Explosives +12 (32)
Paralyzing Palm
Level 19
Explosives +18 (50)
Light Step
Level 20
Barter +18 (40)
Grim Reaper's Sprint
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Booster Shot
Covert Ops
Pitt Fighter
Wired Reflexes
Level 21
Melee Weapons +18 (44)
Nerd Rage!
Level 22
Energy Weapons +2 (40), Melee Weapons +6 (50), Big Guns +10 (36)
Adamantium Skeleton
Level 23
Energy Weapons +7 (47), Big Guns +11 (47)
Entomologist
Level 24
Energy Weapons +9 (56), Big Guns +9 (56)
Pyromaniac
Level 25
Energy Weapons +2 (58), Barter +8 (58), Melee Weapons +6 (56), Big Guns +2 (58)
Robotics Expert
Level 26
Energy Weapons +4 (62), Explosives +2 (62), Barter +2 (60), Melee Weapons +6 (62), Big Guns +4 (62)
Rad Resistance
Level 27
Energy Weapons +2 (64), Repair +4 (64), Explosives +2 (64), Barter +5 (65), Melee Weapons +2 (64), Big Guns +3 (65)
Fast Metabolism
Level 28
Energy Weapons +3 (67), Repair +3 (67), Explosives +4 (68), Barter +2 (67), Melee Weapons +3 (67), Big Guns +3 (68)
Strong Back
Level 29
Energy Weapons +3 (70), Repair +3 (70), Explosives +2 (70), Barter +3 (70), Melee Weapons +4 (71), Medicine +1 (71), Big Guns +2 (70)
Mysterious Stranger
Level 30
Energy Weapons +2 (79), Speech +3 (80), Repair +3 (82), Explosives +2 (79), Barter +2 (79), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (81)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
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