Strength
5
 
Perception
8
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
15%
 
Dmg Resist
23%
 
Hit Points
410
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
45
 
Big Guns
45
 
Energy Weapons
55
 
Explosives
85
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
45
 
Repair
90
 
Science
95
 
Small Guns
65
 
Sneak
65
 
Speech
54
 
Unarmed
55
 
Ant Sight
Better Criticals
Booster Shot
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Intense Training (10)
Pitt Fighter
Power Armor Training
Rad Regeneration
Superior Defender
Tag!
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 4 CH 4 IN 8 AG 6 LK 8
Repair, Science, and Explosives
Level 2
Energy Weapons +2 (20), Repair +3 (40), Explosives +7 (40), Science +3 (45), Medicine +3 (30)
Daddy's Boy/Girl
Level 3
Sneak +2 (20), Small Guns +2 (20), Lockpick +2 (20), Unarmed +1 (15), Speech +1 (15), Repair +5 (47), Explosives +2 (42), Barter +1 (15), Melee Weapons +1 (15), Big Guns +1 (15)
Intense Training (IN)
Level 4
Speech +5 (20), Repair +3 (50), Explosives +3 (45), Barter +2 (17), Science +3 (50), Medicine +3 (35)
Educated
Level 5
Unarmed +5 (20), Repair +3 (55), Barter +3 (20), Science +3 (55), Medicine +3 (40), Big Guns +5 (20)
Intense Training (IN)
Level 6
Unarmed +3 (25), Explosives +15 (60), Science +5 (60)
Intense Training (EN)
Level 7
Sneak +4 (25), Small Guns +4 (25), Unarmed +4 (30), Speech +4 (25), Repair +4 (60), Barter +1 (22), Big Guns +2 (25)
Intense Training (LK)
Level 8
Energy Weapons +4 (25), Lockpick +4 (25), Explosives +4 (65), Barter +3 (25), Melee Weapons +4 (20), Medicine +4 (45)
Intense Training (LK)
Level 9
Lockpick +5 (30), Unarmed +3 (35), Science +4 (65), Melee Weapons +3 (23), Medicine +5 (50), Big Guns +3 (30)
Intense Training (EN)
Level 10
Repair +10 (70), Explosives +5 (70), Science +5 (70), Melee Weapons +2 (25), Medicine +1 (51)
Finesse
Level 11
Sneak +3 (30), Small Guns +3 (30), Speech +3 (28), Barter +5 (30), Melee Weapons +5 (30), Medicine +4 (55)
Intense Training (AG)
Level 12
Sneak +3 (35), Small Guns +3 (35), Energy Weapons +5 (30), Lockpick +5 (35), Speech +2 (30), Medicine +5 (60)
Intense Training (AG)
Level 13
Sneak +3 (40), Small Guns +3 (40), Lockpick +5 (40), Unarmed +2 (37), Speech +10 (40)
Intense Training (AG)
Level 14
Sneak +8 (50), Small Guns +8 (50), Lockpick +4 (44), Unarmed +3 (40)
Intense Training (AG)
Level 15
Lockpick +23 (67)
Toughness
Level 16
Lockpick +23 (90)
Tag! (Medicine)
Level 17
Repair +10 (80), Science +10 (80), Medicine +3 (78)
Better Criticals
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Wired Reflexes
Covert Ops
Booster Shot
Rad Regeneration
Power Armor Training
Pitt Fighter
Superior Defender
Big Book of Science => Science +1 (94)
Big Book of Science => Science +1 (95)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Level 18
Sneak +3 (65), Small Guns +2 (65), Energy Weapons +1 (55), Unarmed +3 (55), Speech +2 (54), Explosives +1 (85), Barter +3 (45), Melee Weapons +3 (45), Medicine +2 (90), Big Guns +3 (45)
Cyborg
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